Skip to main content

Meta calls prototype VR displays ‘as vivid and realistic as the physical world’

Meta (formerly Facebook) finally has details to share about its developments in VR hardware.

In a recent short video clip, Meta CEO Mark Zuckerberg showcased technologies for at least four VR headset prototypes the brand is currently working on that might translate into a consumer product later this year. The developments stand to improve on the current specs of the Oculus Quest 2 headset and offer a preview of where things are headed.

Mark Zuckerberg wearing a prototype VR headset.
Meta

The four prototypes focus on such things as solving issues around resolution, focal depth, optical distortion, and HDR. It’s clear that each of these aren’t meant to be standalone products, but are instead experiments that target specific technologies in developments, though Zuckerberg ends his video with the HoloCake 2 prototype, which puts these technologies together in a lightweight form factor that uses holographics displays.

Recommended Videos

Starting with the first demo, the “Butterscotch” prototype, the focus is on resolution. Meta aims to meet 20/20 vision with the associated headset display. The idea is to allow users to be able to read the smallest letters on an eye test chart. The prototype technology for this is called “retinal resolution,” Zuckerberg said, which “means getting up toward 60 pixels per degree.”

Meta's Buttersotch VR technology.
Image used with permission by copyright holder

As NotebookCheck notes, this would be 2.5 times more pixel-dense in half the field of view than the current Quest 2. The Quest 2 supports 20/60 vision, by comparison.

Please enable Javascript to view this content

The Focal depth prototype aims to account for how eyes might shift away from focus objects in VR. The prototype technology is called “Half Dome,” which uses eye-tracking and varifocal optics to provide a greater sense of depth from any distance. Zuckerberg notes that unlike with a traditional monitor, “in VR and AR, you need to be able to focus on things that are very close and very far from you.”

Zuckerberg also noted that optical distortion is a problem that must be fixed, and it requires a solution that is “imperceptible to the human eye.”

A prototype VR headset that supports HDR.
Image used with permission by copyright holder

Finally, with the HDR prototype, Zuckerberg showcased “Starburst,” which he calls the first known HDR VR system. Zuckerberg notes that nature is 10 or even 100 times brighter than our modern TVs and monitors, which is why Meta built Starburst. Zuckerberg says it can reach up to 20,000 nits of brightness.

In conjunction with the other prototypes, the Starburst technology is included in the Holocake 2 headset. The headset is a working prototype that can “already play PC VR experiences,” Zuckerberg said.

These details are Meta’s first solid VR hardware news since October, when it first teased the Butterscotch 20/20 vision prototype, UploadVR noted.

Long-standing rumors have suggested Meta is developing a VR headset that is currently known as “Project Cambria.” News about the headset surfaced last year, but it has been hard to nail down exactly what function the device might have, according to NotebookCheck.

Meta's Holocake 2 VR headset prototype.
Meta

Analyst Ming-Chi Kuo, has suggested that the headset could be an Oculus Quest 2 Pro model, indicating it might not be gaming-focused.

Meta notably did not unveil any hardware at its Quest Gaming Showcase 2022 virtual event in April, however, it did comment about the state of the metaverse and that it is still very much an ongoing project.

“We think the metaverse will build on this foundation to become the next generation of the internet and the next evolution in social technology,” said Ruth Bram, Meta executive producer. “Both the hardware and software need more work, and it may take five to 10 years to fully bring it to life.”

Zuckerberg made a similar statement about the development of Meta’s prototype VR technology. “There’s still a long way to go but I’m excited to bring all this tech to our products in the coming years,” he said.

Fionna Agomuoh
Fionna Agomuoh is a Computing Writer at Digital Trends. She covers a range of topics in the computing space, including…
The Vision Pro still has a chance at success
A person pinches while wearing an Apple Vision Pro.

There's no doubt that the Vision Pro hasn't exactly been a bestseller. A new report from market analysts indicates that fewer than 500,000 Vision Pro headsets will be sold by the end of the year.

However, the report also offers some good news for the future of the platform. According to Bloomberg, citing data from market analyst IDC, Apple is planning a cheaper version of the Vision Pro in 2025, and that could be the company's ticket to a much more popular device, predicting that it could double the sales of the Vision Pro next year.

Read more
The Quest 3 has never been cheaper
A person plays Demeo on the Meta Quest 3.

For anyone on the fence about getting into VR gaming, Meta just gave a shove to move you to the yes side. You can now get a Meta Quest 3 with a library of VR games for just $25 per month.

When a deal sounds too good to be true, I check for the hidden charges and obligations. In this case, there are no tricks, unless you don’t like the sound of a Meta Quest+ game subscription. Let’s dig into the details.

Read more
The Meta Quest just got an awesome new VR accessory
A person uses a Logitech MX Ink to scuplt in 3D with a Meta Quest 3

Logitech has announced its first piece of hardware in the VR space, a stylus that lets you draw and paint in 3D on the Meta Quest 3. The MX Ink Stylus is a familiar-looking sketching tool that works hand in hand with the Quest controller to drastically expand the capabilities of the popular Quest 3 VR headset.

The MX Ink also works with the Quest Pro and Quest 2 and supports several painting and sculpting Quest apps, including Gravity Sketch, PaintingVR, OpenBrush, ShapesXR, GestureVR, Arkio, and Engage XR. If you connect your Quest to a VR-ready PC, you can use the MX Ink Stylus with Adobe’s Substance Modeler and Elucis by Realize Medical.

Read more