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StarCraft II Heart of the Swarm: A closer look at new multiplayer units

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Image used with permission by copyright holder

Besides giving us a peek at how Blizzard factors valuable fan input into StarCraft II: Heart of the Swarm, the developer also gave us a closer look at the new unit types that will arrive with the long-awaited expansion. Here’s the lowdown:

Terrans

Issues and weaknesses

  • Thor is too slow and clumsy
  • Race has difficulties in handling mass zealots in late game

New units and abilities

  • New “battle mode” for hellion – transforms like a viking
  • Battle mode hellion has more hit points, moves more slowly
  • Shorter, wider arc on flame attack, and stronger
  • Gives Terrans a beefy front-line fighter in the late game

Warhound

  • Smaller, more nimble version of Thor
  • Effective anti-mech ground weapon to help break siege tank lines
  • Anti-air attack with splash damage

Shredder

  • Robot that emits channeled, area of effect damage when immobilized
  • Damage automatically shuts off when an ally moves into range
  • Gives Terrans cheap zone control, but can’t be used near main army
  • Still very much a work in progress

Thor

  • Moved to late game, more hit points and damage
  • Can only have one, like mothership from Wings of Liberty
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Zerg

Issues and weaknesses

  • Mid-game difficulties with siege and controlling areas
  • Missed opportunities with certain units like Ultralisk and Corruptor
  • New units and abilities

Ultralisk

  • Existing version is bulky and has difficulties engaging in battle
  • New burrow charge ability lets it dive underground and get into the fight easily

Viper

  • New caster unit with detection — replaces overseer
  • Has abilities like blinding cloud to help break entrenched positions
  • Abduct ability allows it to pull units to itself — pull siege tanks or colossus out of death balls

Swarm host

  • Zerg artillery for map control and siege
  • Burrows into the ground, and continuously generates small creatures to attack
  • Feels very Zerg-y

Protoss

Issues and weaknesses

  • Needs more raiding options
  • Needs area of effect, anti-air attacks
  • New units and abilities

Tempest

  • New Protoss capital ship, replaces carrier
  • Anti-air splash damage for Mutalisks and other aircraft
  • Has direct air-to-ground attack as well that isn’t splash

Replicant

  • Special unit that can clone itself into any non-massive unit
  • Allows Protoss to also take Siege Tanks or Infestors from enemies
  • Very expensive
  • Still very much a work-in-progress, not final unit

Oracle

  • Caster unit used for raiding and harassment
  • Can disable enemy structures, or prevent mining with its abilities
  • Doesn’t actually kill or damage anything
  • Mothership is cut in favor of this unit
John Gaudiosi
Former Digital Trends Contributor
John Gaudiosi has been covering video games for over 25 years, dating back to his work for The Washington Post while in…
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