Skip to main content

I want more approachable Soulslikes. These new games show that it’s possible

Eve kneeling with her sword.
Sony Interactive Entertainment

One of my favorite copypastas on the internet comes from someone complaining about a player using mods to make a FromSoftware game easier. “You cheated not only the game, but yourself,” it reads. “You didn’t grow. You didn’t improve. You took a shortcut and gained nothing. You experienced a hollow victory. Nothing was risked and nothing was gained. It’s sad that you don’t know the difference.”

The infamous post was made in response to a PC Gamer article about mods that made Sekiro: Shadows Die Twice more approachable for the writer. It’s funny to see someone get that angry over another’s personal experience with a game they own, but it also addresses a question that’s loomed over the gaming community ever since Dark Souls took the world by storm: Should FromSoftware’s games and the Soulslikes inspired by them have options to make them more accessible?

Recommended Videos

Because Soulslikes are all about mastering challenging enemies, there’s an argument to be made that adding any accessibility options or gameplay toggles that make the game less difficult could collapse a delicately designed house of cards. FromSoftware has stuck to its guns on keeping its games tough, but two new Souls-inspired games prove that the Soulslike genre can accommodate all types of players without killing the fun.

Why I struggle with Soulslikes

There’s no denying that the difficulty of games like Dark Souls and Elden Ring is part of what make them so engaging to players. FromSoftware’s games demand players’ full attention and reward it by giving them a genuine feeling of satisfaction when they vanquish a tough boss. For players like me, though, that can sometimes be too much.

A warrior fights in Elden Ring.
Bandai Namco Entertainment

I play a lot of games for work, so I rarely get to sit down and play a game for purely personal enjoyment for long. When I do, I want to have fun, so I’m drawn to games with interesting stories, such as Like a Dragon: Infinite Wealth, or titles that can offer bite-sized experiences, like Marvel Snap. I get the enjoyment of mastering intricate systems in a Soulslike, but I tend to get frustrated before I feel like I hit that point. That’s one of the main reasons I bounced off Elden Ring and many other Soulslikes I’ve tried playing.

Of course, I could just put in the time to “get good” and fix this “skill issue” with Soulslikes, but there are so many other games for me to play out there that I typically just end up going with something completely different. I don’t want Soulslikes to fundamentally change their default design to be easier; I’d just like more of them to offer options that make the experience more approachable for players like me. I’m optimistic that the tides are changing in the Soulslike genre, thanks to helpful gameplay options included in two recent games, Another Crab’s Treasure and Stellar Blade.

What Stellar Blade and Another Crab’s Treasure get right

PlayStation 5 exclusive Stellar Blade has a lot in common with character action games like Devil May Cry 5 and Nier: Automata, but it sports a Soulslike influence in the form of its more deliberate combat and aggressively designed boss fights. It can offer up quite the challenge to those seeking it out even if it isn’t a true Soulslike, but those who just want to see the adventure through can turn to its Story Mode and toggle on the “Action Assist” option. Action Assist slows the game down before the enemy attacks and shows the player the right button to hit.

Using Action Assist in Stellar Blade.
Sony Interactive Entertainment

The more I used Action Assist, the more I felt comfortable, as I knew when the best times to dodge or parry an enemy attack were. It was one of my points of praise for Stellar Blade in my review. Action Assist didn’t make Stellar Blade that much easier, but it was an option that helped me learn the intricacies of combat more clearly as I played.

Meanwhile, Another Crab’s Treasure is a more traditional Soulslike that stars a hermit crab that can equip shells to block, parry, and use magical abilities. In true Soulslike fashion, even regular enemies can be challenging to take down sometimes. For players struggling with that, Another Crab’s Treasure takes things a step further with a full-on Assist Mode menu.

There, players can modify individual aspects of the difficulty like shell durability, damage taken from enemies, enemy health, dodge and parry windows, microplastic (the Souls stand-in) loss on death, pitfall damage, and game speed. There’s even an option to “Give Kril A Gun” that does what it says and gives players a gun shell option that takes out enemies in one hit. Because of options like this, it’s possible to play Another Crab’s Treasure as either a difficult Soulslike or a cute story-driven action-platforming adventure. It’s a good time either way.

Needing help isn’t a weakness

Upon opening up Another Crab’s Treasure’s Assist Mode menu for the first time, players are greeted with the following message: “Another Crab’s Treasure is meant to be a challenging game. But everyone plays their own way! If the game’s difficulty is harming your fun, feel free to turn some of these options on to make things a bit easier.” Developer Aggro Crab encourages players to make the adventurer breezier if they want, and that’s not hurting the game’s perception.

Kril with a gun shell in Another Crab's Treasure.
Aggro Crab

Players are enjoying Another Crab’s Treasure as it sits at a “Very Positive” rating on Steam with over 2,000 reviews. By offering so many gameplay assist options, Another Crab’s Treasure made itself a Soulslike anyone can enjoy. In turn, more people can potentially get into the genre and discover what makes it resonate with players outside of pure difficulty.

That’s the kind of attitude I think more Soulslike game developers should have, but it’s their choice. No one’s forcing FromSoftware to change its games if it doesn’t want to. I just think these helpful gameplay-assisting options in Another Crab’s Treasure and Stellar Blade prove that the core tenets of the Soulslike genre won’t completely break down if the developers give players such options if they so choose.

A Soulslike having gameplay accessibility options isn’t inherently a shortcut for players who don’t want to learn or improve their skills at the game. They are tools that allow players to learn and experience these rewardingly tough games at a rate that best suits them and is the most enjoyable.

Tomas Franzese
A former Gaming Staff Writer at Digital Trends, Tomas Franzese now reports on and reviews the latest releases and exciting…
Even if you love Dark Souls, you’re not ready for FromSoftware’s next game
A combat encounter in Armored Core 6

I’m going to bet that a good chunk of people reading this have never played an Armored Core game. I’d be willing to bet most haven’t even heard of Armored Core, and if they have, it’s simply that “one series FromSoftware made before Dark Souls.” And if you have played Armored Core, you don’t need me to tell you what’s in store for Armored Core VI: Fires of Rubicon.

I’m talking to everyone else -- the ones who dabbled in Dark Souls, love Bloodborne, and tore through Elden Ring. I can tell you with confidence that you’re not ready for Armored Core VI. No, this isn’t Dark Souls with mechs, and for as much as FromSoftware has iterated on the core design with its now decade hiatus from the series, this is still very much an Armored Core game.

Read more
Another Crab’s Treasure is the SpongeBob Soulslike I didn’t know I wanted
The crab holds an item in Another Crab's Treasure.

If you're on gaming Twitter, you've probably heard of Another Crab's Treasure. This indie game immediately gained a lot of attention after a May 2022 Indie Showcase because of its hilarious Soulslike-starring-a-crab premise. Aptly named developer Aggro Crab quickly capitalized on that and now has one of the most consistently funny gaming Twitter accounts out there as it promotes Another Crab's Treasure. Still, when developers are that loud and boastful about a game on social media, it needs to live up to the expectations that have been set. All the jokes mean nothing and will feel like a distraction if the game isn't good. Thankfully, Another Crab's Treasure lived up to my expectations when I played it at Summer Game Fest Play Days.

During my half-hour demo, I was able to platform and fight through a preview build-exclusive level and fight two bosses. During that time, it lived up to the Soulslike moniker with tough, fast-paced fights, which are only emboldened by Another Crab's Treasure's unique shell mechanic and moveset that feels like it could work in a more traditional 3D platformer. On top of that, it features a colorful and cute aesthetic that makes it feel like the more masochistic cousin of this year's SpongeBob SquarePants: The Cosmic Shake.
Se(a)kiro
As soon as I hopped into this preview build of the game at Summer Game Fest Play Days, I was able to get a feel for Another Crab's Treasure's controls. It actually feels a bit like a traditional 3D platformer like The Cosmic Shake, which is similarly set underwater, as players can jump, climb, run, roll, and swim-glide around. The level was designed like with platforming challenges in mind too, so fans of 3D platformers may want to check this out. As soon as you get into a fight, you'll be quickly reminded that Another Crab's Treasure is inspired by FromSoftware's games, namely Sekiro: Shadows Die Twice.
Controls are similar to FromSoftware's game, and the pace of fights is fast, like Sekiro or Bloodborne. The game really encourages blocking and parrying, like Sekiro, which plays into the game's unique shell feature. Scattered around the levels and arenas of Another Crab's Treasure, I found lots of trash that I could equip and use as a shell. This not only allows me to take more hits while blocking, but comes with unique special abilities. A soda can let me shoot bubbles at my enemies, while I could eat a piece of sushi I used as a shell to restore health.

Read more
Staff picks: Why Elden Ring is our 2022 game of the year
An Elden Ring character stands on a cliff in front of text that says Game of the Year 2022.

I tried to fight it the entire year.

When I played Elden Ring in February, I immediately knew it was going to be treated as a foregone conclusion when game of the year season rolled around. While I loved FromSoftware’s open-world fantasy epic, I had plenty of gripes with it that I felt were getting overlooked in its immediate hype cycle. I urged the Digital Trends team to keep an open mind through 2022 rather than assuming it had to be No. 1 on our list come December. Such an attitude would do a disservice to the wealth of excellent games that would surprise us after its launch, from Neon White to Vampire Survivors. As the year hit its last quarter, the staff even began to rally behind Immortality, which was one spot away from the throne.

Read more