Skip to main content

Microsoft might end one of the most annoying GPU wars

Three RTX 4080 cards sitting on a pink background.
Jacob Roach / Digital Trends

The never-ending battle between AMD, Nvidia, and Intel doesn’t just involve their graphics cards — it also stretches to their respective upscaling solutions. It’s not all about performance, either, but also the number of games that support them. Microsoft aims to streamline and unify these upscalers, making it easier for game devs to add support for every GPU vendor.

The main issue with having three different upscaling solutions lies not just in how well they all perform in relation to each other (although that’s pretty interesting, too), but in how many games can support them. After all, what’s the point in DLSS, FSR, and XeSS, if they’re not available in too many games? This is where Microsoft’s new API, dubbed DirectSR, might come in handy.

Recommended Videos

Microsoft plans to talk more about the new API during its 2024 Game Developers Conference, but it gave us a little sneak peek in a recent blog post. DirectSR (for Super Resolution) was made to make the integration of upscaling techniques simpler. According to Microsoft, it was created in partnership with GPU vendors.

Get your weekly teardown of the tech behind PC gaming
Check your inbox!

“DirectSR is the missing link developers have been waiting for when approaching SR integration, providing a smoother, more efficient experience that scales across hardware,” said Microsoft’s Joshua Tucker in the blog post. “This API enables multi-vendor SR through a common set of inputs and outputs, allowing a single code path to activate a variety of solutions.”

This means that Microsoft isn’t trying to implement its own competitor to Nvidia’s DLSS, AMD’s FSR, and Intel’s XeSS. Instead, it aims to simplify the process of adding support for all three GPU vendors. With DirectSR, devs may no longer have to add separate support for all three upscalers; instead, they could support DirectSR, which will then utilize the upscaling tech available on your system.

Benchmark of the RTX 4070 Super at 4K with DLSS 3 enabled.
Jacob Roach / Digital Trends

This could give a major boost to all three GPU makers. Each technology works a little differently, in that AMD’s FSR and Intel XeSS work on most modern GPUs, but Nvidia’s DLSS is limited to the GeForce RTX lineup. However, on a game level, the adoption of AMD FSR 3 has been very slow, so this could help AMD speed up the process.

The varying degrees of support for various upscalers have caused their fair share of drama during some recent game releases. Let’s take Starfield, for instance. AMD’s exclusive partnership with Bethesda made it so that the game launched without DLSS 3 support. Needless to say, gamers with Nvidia GPUs weren’t happy, especially considering the fact that DLSS 3 can do a lot in AAA games — just take a look at our benchmark of the RTX 4070 Super above. In the case of Starfield, DLSS 3 was later added by modders and then, eventually, by Bethesda itself. Curiously, the game also only started supporting FSR 3 and XeSS this year.

If Microsoft’s DirectSR works out the way we hope it might, it could help resolve similar conflicts in the future. Game devs could add support for DirectSR and the technology would then handle all the rest. Microsoft will surely tell us more during the DirectX State of the Union presentation on March 21.

Monica J. White
Monica is a computing writer at Digital Trends, focusing on PC hardware. Since joining the team in 2021, Monica has written…
This new GPU feature is ‘a whole new paradigm’ for PC gaming
RX 7900 XTX slotted into a test bench.

Microsoft has released its Agility SDK 1.613.0, which features some critical components that will be shown to developers at the Game Developers Conference (GDC) in San Francisco next week. The most interesting component is Work Graphs, which Microsoft describes as "a whole new paradigm" for graphics cards.

Work Graphs enable GPU-driven work. Normally when you're playing a PC game, there's a relationship between your GPU and CPU. Your CPU gets work ready and sends it to your GPU, and then your GPU executes that work. Work Graphs is an approach that allows your GPU to schedule and execute its own tasks, which has some massive implications for performance.

Read more
AMD’s GPUs had a bigger year in 2023 than you might realize
AMD's RX 7700 XT in a test bench.

It's safe to say that 2023 turned out to be a good year for the discrete graphics cards market. According to the latest data, both AMD and Nvidia saw an increase in add-in board (AIB) GPU shipments in the final quarter of 2023, and the year-to-year gains are also massive. While Nvidia still dominates the market, AMD's share is climbing steadily, and Intel remains in the shadows.

Today's round of market insights comes from Jon Peddie Research (JPR), and it's all about discrete GPUs. According to the analyst firm, discrete GPU shipments increased by 6.8% over the fourth quarter of 2023 compared to the previous quarter. This is above the less-than-impressive 10-year average of -0.6%. The year-to-year gains are even more impressive, though, as JPR notes a 32% increase compared to the final quarter of 2022, with a total of 9.5 million GPUs shipped (as opposed to 8.9 million units at the end of 2022).

Read more
The most common GPU problems and how to fix them
A hand grabbing MSI's RTX 4090 Suprim X.

If you use a desktop PC or laptop for long enough, chances are you're going to come across one of the common GPU problems that have plagued gamers and workers since the humble graphics card debuted for the first time. The question is, do you know how to fix them? If not, never fear. We're here to help.

Whether you're encountering poor performance, overheating, visual artifacts, or a dreaded black screen, we're going to help you diagnose and fix these common GPU problems.

Read more