Skip to main content

Starfield bet on FSR, and now Nvidia players are paying the price

Screenshot from Starfield, a Bethesda Studios game.
Bethesda / Bethesda

Starfield is a great change of pace for PC releases in 2023. The game is very stable, relatively bug free, and it’s optimized to run on a wide range of hardware. That doesn’t mean the game isn’t demanding. It is very demanding, and it’s clear Starfield leans on AMD’s FidelityFX Super Resolution 2 (FSR 2) to push frame rates higher.

As I was gathering my best settings for Starfield on PC, it became clear that the game is designed around having FSR 2 turned on. That’s not inherently a problem. For a game as demanding and visually impressive as Starfield, though, leaning too heavily on a singular feature can make some players, especially those on less powerful hardware, choose between performance and image quality. And in the case of Starfield, that’s not a decision they should need to make.

Recommended Videos

The reality of the situation

AMD is Starfield’s Exclusive PC Partner

Let me catch you up to speed on the saga with FSR 2, AMD, and Starfield up to this point. About a month ago, AMD announced it was the “exclusive PC partner” for Starfield, confirming the game would support AMD’s FSR 2 at launch. It makes sense, too. FSR 2 is supported on consoles and PCs, and it can massively improve performance for a game as ambitious as Starfield. 

Get your weekly teardown of the tech behind PC gaming
Check your inbox!

There were concerns, though. Some speculated AMD’s partnership meant the company would block Nvidia’s Deep Learning Super Sampling (DLSS) from being in the game on PC. Since then, AMD has confirmed it didn’t block DLSS, saying that Bethesda Game Studios is free to implement the feature if it wishes. The company admits that “money absolutely exchanges hands” with these partnerships, though says that it provides full support for developers if they wish to implement DLSS.

But DLSS isn’t in the game, nor is Intel’s XeSS. That’s a problem, mainly because FSR 2 isn’t nearly as good as DLSS is. It’s a great performer, and the image quality holds up well in some situations. When FSR 2 is pushed, however, it falls short of DLSS when it comes to image quality.

Upscaling comparison in Diablo 4.
Jacob Roach / Digital Trends

Obviously, I can’t do a direct comparison in Starfield, but you can see how FSR 2 falls apart in a game like Diablo 4 at its Ultra Performance mode. DLSS maintains much more detail, while offering a similar level of performance. It’s worth noting that Starfield only goes down to 50% resolution scaling, otherwise known as the Performance mode of DLSS and FSR. The Ultra Performance mode of DLSS could help bring some less powerful GPUs up to an acceptable level of performance, but it’s not an option in Starfield unfortunately.

DLSS, FSR 2, and XeSS in Hogwarts Legacy.
Jacob Roach / Digital Trends

Similarly, in Hogwarts Legacy, you can see a clear drop-off in detail with FSR 2 compared to DLSS in their Performance modes. There are certainly games where FSR 2 looks acceptable, but when they’re pushed, DLSS almost always wins. For a more in-depth comparison, I recommend watching Hardware Unboxed’s analysis of 26 games with both features.

A mod exists that adds DLSS into Starfield currently, but I didn’t observe a significant difference in image quality in the limited time I had to mess around with it. This is par for the course with these types of upscaling mods, and there are usually far more significant differences with native implementations of FSR and DLSS, as you can see in both Hogwarts Legacy and Diablo 4.

There’s no doubt that FSR 2 is a great piece of kit from AMD. It offers huge performance gains and solid image quality, and it works with nearly any GPU. The problem for Starfield is both that it exclusively supports FSR 2, and that it was designed around the feature.

Designed around upscaling

Over the past couple of months, the PC gaming community has been in an uproar over features like FSR and DLSS. Makers of games like Remnant 2 have confirmed they rely on the features to push visual quality on PC, rather than leveraging them to improve performance on less powerful systems. Starfield takes that idea to the extreme.

The game isn’t just designed around upscaling features, but exclusively around FSR 2. All four of the graphics presets enable FSR 2 by default, ranging from 75% render resolution at the Ultra preset to 50% render resolution at the Medium and Low presets. For context, that 50% render resolution is the equivalent of FSR 2’s Performance mode in other games. As you can see in my benchmarks below, that makes a massive difference in performance.

Graphics presents performance in Starfield.
Jacob Roach / Digital Trends

That’s with the RTX 3080, but the performance gain from FSR 2 applies to less and more powerful GPUs, as well. If we look at AMD’s recommendations as the partner for the game, it says the RX 7600 delivers “great visuals and frame rates” at 1080p. Similarly, the RX 7900 XT provides a “no-compromise” 4K experience. I translate that into 1080p High for the RX 7600 and 4K Ultra for the RX 7900 XT.

Starfield performance with the RX 7900 XT and RX 7600.
Jacob Roach / Digital Trends

And sure enough, in both cases, the graphics cards can’t maintain a solid 60 fps in demanding areas of the game like New Atlantis. You need FSR at High and Ultra, with 62% and 75% render resolution respectively, to bump the cards over that fated mark. You can turn graphics settings down, but that’s not a position you want to be in with AMD’s latest and greatest 1080p and 4K graphics cards.

If you don’t have a current-gen GPU, FSR 2 can be the difference between playable and unplayable, especially if you have a lower-end card. I usually set my recommended settings for a game around turning upscaling off, but with Starfield, I recommend keeping it on because the game can be so demanding.

Image quality comparison in Starfield.
Jacob Roach / Digital Trends

Despite being designed around upscaling, Starfield doesn’t look great at its lower graphics presets. As you can see in the image above, the Low and Medium presets lose a ton of detail and wash out in a mess of aliasing. That’s not coming from the lowered graphics settings; it’s coming from the fact that FSR 2 is struggling to keep up with a 50% internal render resolution.

FSR High comparison in Starfield.
Jacob Roach / Digital Trends

That screenshot was taken at 4K, as well. If we step down to 1080p with the RX 7600, you lose even more detail. Above, you can see the High preset, which comes with a 62% render resolution. The only difference between the images is FSR 2.

FSR Medium in Starfield.
Jacob Roach / Digital Trends

As I’ve established, this is a fine way to play the game with the RX 7600. If you step down to the Medium preset, the situation is much worse, though, as you can see above.

Unlike much of the internet, I’m not against developers designing their games around upscaling, especially releases as ambitious as Starfield. It’s vital, however, to support as many upscaling features as possible if that’s the goal. Cyberpunk 2077, for example, can bring even the most powerful PCs to their knees. But it also supports just about every flavor of PC tech you could ask for.

Starfield hangs its hat exclusively on FSR 2, all while asking to push the same level of visual fidelity. The feature works across all GPUs, but the exclusivity means the vast majority of the PC market — who use Nvidia GPUs — can’t use the feature they probably bought their graphics card for in the first place: DLSS. According to the latest Steam hardware survey, 38% of players have a graphics card capable of using DLSS in their system. That’s probably a low number, as well, considering the Steam hardware survey factors in machines with integrated graphics who definitely won’t be playing Starfield. 

This isn’t to bash on AMD, either. In an alternate reality where the game was exclusively designed around DLSS, there would be similar concerns, as a chunk of gamers are locked out of having the best experience their hardware is capable of. Even games like Remnant 2, which are designed around these features, support DLSS and FSR. It’s fair to ask a game as big as Starfield to have that same attention to detail.

No FSR 3 in sight

Frank Azor presenting AMD's FSR 3 at Gamescom.
AMD

When AMD announced that it would be the exclusive PC partner for Starfield, online forums and subreddits lit up, speculating that the game would launch alongside AMD’s hotly anticipated FSR 3. This feature, similar to DLSS 3, uses frame interpolation to massively boost performance, and it works across PCs and consoles.

FSR 3 isn’t supported in Starfield, and it might never be. AMD has finally revealed that FSR 3 is coming in September through updates to Forspoken and Immortals of Aveum, and it laid out a list of partners and games that will support the feature in the future. Starfield was surprisingly absent from that list.

Considering the close marketing partnership between AMD and Bethesda for Starfield — I mean, AMD even released an exclusive Starfield graphics card — you would think that either party would say something if FSR 3 was coming to the game shortly. It’s still possible FSR 3 will come eventually, but I don’t suspect it to be any time soon. There’s definitely a better argument for exclusively supporting FSR if Starfield did indeed launch with FSR 3.

AMD's exclusive Starfield-themed RX 7900 XTX.
AMD

Instead, we have FSR 2. It’s by no means a bad feature, but it’s definitely a measurable distance behind DLSS in terms of image quality, and the studio’s decision to design its game around one upscaling feature locks out the majority of PC players from having the best experience their hardware is capable of.

The intent isn’t the problem here; it’s the execution. With a game as visually impressive as Starfield — and very taxing as a consequence — there needs to be careful consideration to provide PC players as many options as possible to optimize their performance and image quality. Unfortunately, Starfield dropped the ball on that front.

Thankfully, the PC release is excellent otherwise. I’ve experienced no hitching throughout my experience, and it scales very well to higher-end CPUs. There’s already a mod that adds DLSS into the game, as well. Hopefully we’ll get an official release some time soon. It might take some time, or we might not see it at all. After all, Starfield lacks some basic PC options like an FOV slider, brightness/gamma adjustment, and HDR.

Jacob Roach
Lead Reporter, PC Hardware
Jacob Roach is the lead reporter for PC hardware at Digital Trends. In addition to covering the latest PC components, from…
Buy now, fix later — PC hardware feels like it’s in early access
CPU pads on the AMD Ryzen 7 9700X.

PC hardware is feeling increasingly unstable at launch, and that really came into view with AMD's release of Ryzen 9000 CPUs. AMD released several updates for these CPUs in the weeks following their release, boosting performance by significant margins. That performance was absent from these CPUs at launch, as you can read in our Ryzen 9 9950X and Ryzen 9 9900X review, suggesting they weren't quite ready for prime time when they released in August.

AMD isn't alone here. Although Intel's 13th-gen and 14th-gen didn't have big issues at release, they've faced a major instability crisis that forced Intel to replace an untold number of impacted CPUs. Between the latest two generations from AMD and Intel, buying a CPU has meant signing on for problems that are hard to foresee.

Read more
Nvidia’s CEO — yes, one person — is now worth more than all of Intel
Jensen Huang at GTX 2020.

Nvidia is one of the richest companies in the world, so it's no surprise that the company's CEO, Jensen Huang, is quite wealthy. The most recent net worth numbers from Forbes puts into context just how wealthy the executive really is, though. Huang has an estimated net worth of $109.2 billion, which is around $13 billion more than the market cap of Intel across the entire company.

Although Nvidia makes some of the best graphics cards, the obscene amount of money the company has racked up over the past two years stems from its AI accelerators. In 2020, Forbes estimated that Huang was worth $4.7 billion, and even in 2023, after ChatGPT had already exploded onto the scene, the executive was worth $21.1 billion. Now, Huang is the 11th richest person in the world, outpacing Bill Gates, Michael Dell, and Michael Bloomberg.

Read more
PC gaming is more popular than ever — so why is it still so frustrating?
Cyberpunk 2077 running on the Alienware AW2725QF.

Although I started gaming at the age of 4 on a Super Nintendo, I've spent most of my life as a PC gamer. I have nothing against consoles -- I own a couple, still -- but nothing beats a gaming desktop for me. I love gaming on a PC for things like versatility, upgrade potential, and compatibility with many different games. But PC gaming is far from perfect, even in 2024.

Even with more PC gamers than ever before, issues persist in PC releases. Many of these boil down to the fragmentation of game graphics, and how consoles tend to just work whereas PC gamers have to fiddle with the settings before everything looks good. Here are a few of the PC gaming annoyances that we all have to contend with, and that I hope get addressed in the future.
Resolution woes

Read more