Skip to main content

Tactical Haptics raises $2.2 million to develop VR tactile feedback controllers

tactical haptics raises 2 million for vr tactile feedback controllers tachap
Image used with permission by copyright holder
VR technology developer Tactical Haptics announced that it has raised $2.2 million in funding for its research in the field of VR haptics, putting the company closer to achieving its goal of producing tactile feedback controllers for virtual worlds.

The company’s latest funding round includes a $749,000 Small Business Innovation Research Phase II grant from the U.S. National Science Foundation, with seed investors SV Tech Ventures, the Youku Global Media Fund, SIG Asia Investment Fund, Sand Hill Angels, and the Stanford-StartX Fund providing an additional $1.47 million.

Recommended Videos

Tactical Haptics recently produced a working prototype of a VR haptics controller that provides realistic tactile feedback in response to virtual reality elements and gameplay. The approach marks a significant leap forward from the rumble-based tactile feedback technology featured in modern gaming consoles, giving players realistic sensations of weight, inertia, and tension.

Please enable Javascript to view this content

“Current haptic interfaces are either too expensive, have limited range of motion (force feedback devices), or are too crude (rumble) to portray a broad range of realistic haptic interactions in VR,” Tactical Haptics stated in a press release issued this week.

“Tactical Haptics has created an ungrounded haptic motion controller that utilizes a new form of touch feedback that applies in-hand shear forces to create compelling physical feedback at a price that is viable for consumer markets. With this motion controller in hand, users get a realistic experience of the stretch of a bow and arrow, the inertia of a ball swinging on a chain, the impact of a ball on their virtual tennis racket, the tug of a fish in a fishing game, or the kick of a gun in their favorite shooter game.”

According to the press release, Tactical Haptics will use its latest funding round to create “a developer kit, including mini-games, for VR game developers so they can integrate the company’s advanced haptic controller with their VR game content.”

Speaking to Road to VR, Tactical Haptics CEO Will Provancher confirmed that his team will attend SteamVR’s tracking partner training program, making it likely that the HTC Vive will be the first VR headset to support the company’s haptics technology.

While the Tactical Haptics controller currently uses motion-tracking technology from Oculus Touch and HTC Vive controllers as a foundation, Provancher notes that the company is currently working toward an integrated solution that will not require additional controllers for input.

Pricing for the Tactical Haptics controller has not been revealed, and a release date is not yet known.

Danny Cowan
Former Digital Trends Contributor
Danny’s passion for video games was ignited upon his first encounter with Nintendo’s Duck Hunt, and years later, he still…
With new swappable faceplates, the Vive Cosmos is now a modular VR platform
HTC Vive Cosmos

After having debuted the HTC Cosmos late last year with an innovative flip-up display to switch between the virtual and real worlds, HTC is expanding its Vive Cosmos series in a surprising new way. Faceplates with different features that can be upgraded to or purchased with the Cosmos.

The star of the show remains the different experiences you gain when adding HTC's unique and modular faceplates. This allows users to grow with their Vive Cosmos investment by being able swap faceplates to gain new functionality in the future.

Read more
I fell out of love with VR, but the Vive Wireless rekindled the flame
Fallen out of love with VR? These HTC Vive accessories might change that
HTC Vive Wireless

Forgive me virtual reality fans, for I have sinned. It has been eight months since my last VR session. My faith in it as the future of gaming and connected entertainment has wavered. I've lost interest. I can't be bothered. My HTC Vive has languished on the floor under my desk, gathering dust and I barely noticed. Perhaps it's time that changed.
But what can a lapsed VR fanboy do to excite himself about virtual reality once again? I could buy a new headset. There are some exciting new options in the form of the Oculus Rift S and Quest, the HTC Vive Cosmos, and Valve's high-end Index.
But those are expensive, all-or-nothing options that do a disservice to the Vive I already own. It's hard to justify buying a whole new headset and any necessary sensors and controllers when I don't use the ones I have. Perhaps instead, some VR accessories and upgrades for my existing Vive could do the trick.
With that idea in mind, I reached out to HTC and was furnished with a number of intriguing options for a better HTC Vive experience. Can a few new toys and games kick-start my interest in virtual worlds ones again?

Falling out of love with VR
If you look back at my coverage of VR in the lead up to, and shortly after, the launch of the original HTC Vive and Oculus Rift, I was incensed. Excited. I was a true VR evangelist, sure that it would become a dominant new medium of entertainment enjoyed by gamers young and old within a year or two.
Having owned an Oculus Rift DK1 and DK2, and eventually the consumer release Vive and a Rift (I later sold the Oculus headsets), the progression I saw in just a few years was enormous. From static, seated experiences with no positional tracking, to motion controllers and roomscale experiences. I went from nausea-inducing, blocky roller-coaster rides to AAA experiences like Alien: Isolation and polished mini-game extravaganzas like Valve's The Lab.

Read more
OpenAI opens up developer access to the full o1 reasoning model
The openAI o1 logo

On the ninth day of OpenAI's holiday press blitz, the company announced that it is releasing the full version of its o1 reasoning model to select developers through the company's API. Until Tuesday's news, devs could only access the less-capable o1-preview model.

According to the company, the full o1 model will begin rolling out to folks in OpenAI's "Tier 5" developer category. Those are users that have had an account for more than a month and who spend at least $1,000 with the company. The new service is especially pricey for users (on account of the added compute resources o1 requires), costing $15 for every (roughly) 750,000 words analyzed and $60 for every (roughly) 750,000 words generated by the model. That's three to four times the cost of performing the same tasks with GPT-4o.

Read more