Skip to main content

The best weapons in Helldivers 2

When it comes to your firepower in Helldivers 2, the weapons you procure during missions easily trounce whatever you’re deploying with. The only downside is that you can never count on which ones you will find, if any. Therefore, whatever you slot into your loadout needs to be able to keep up with the threats you’re likely to encounter. Most weapons tend to have a stronger utility when facing different enemy types, but there still exists a hierarchy of guns that simply outclass the others.

If you’re in need of the strongest weapons to spread democracy across the galaxy and make Super Earth proud, here are the best weapons you should drop with in Helldivers 2.

Recommended Videos

Best Helldivers 2 weapons

Depending on what enemies you expect to face in a mission, mainly either bugs or robots, you may want to change up your weapon to give you an edge. Any of these weapons are perfect to pick based on the threat or are generally good in all situations so you don’t have to think too hard.

PLAS-1 Scorcher Plasma Rifle

The plasma scorcher rifle in helldivers 2.
Sony Interactive Entertainment

Our first pick is technically just an energy weapon, but it feels like an entirely new class all on its own. This is a medium-range weapon that shoots “bolts” of heated gas that explode wherever they land. This makes it amazing for crowd control if you can sneak shots into the heart of a group.

The downsides are twofold. First. explosions are dangerous. Helldivers 2 is notoriously unforgiving with friendly fire, so you have to have a good amount of situational awareness to not catch a teammate or yourself in the blast radius. The second is that it normally only has 10 rounds before needing a reload, though you can upgrade that to 20.

Breaker

THe breaker shotgun in helldivers 2.
Sony Interactive Entertainment

If there was any shotgun we’d trust on a run, it’d be the Breaker. Of all the weapons in this class, this one has the best balance of damage and range. Naturally, it is still best suited for close encounters, but it’s more versatile than the other shotguns. While this version is balanced well for most missions, you could swap it for the incendiary variant if you know you’re going up against bugs or enemies with no armor.

Just be cautious of your ammo use. Being a fully automatic weapon, you can chew through your reserves before you know it.

Liberator

An assaulr rifle in Helldivers 2.
Sony Interactive Entertainment

Don’t assume your trusty Liberator can’t keep up with the later weapons. In terms of being an all-purpose assault rifle, this gun may not excel in any specific situation, but it won’t ever fail you. This is a solid choice to fall back on if you are grinding out missions and don’t want to think too hard about min-maxing your loadout. You can also opt for the explosive version for more damage if you can handle the recoil.

Scythe

The scythe energy weapon in helldivers 2.
Sony Interactive Entertainment

Laser weapons are the most situational type in Helldivers 2, and are really only being worth bringing out against robots, but the Scythe is not only the most fun, but also the best in our eyes. The most appealing aspect of this gun is that it doesn’t consume any ammo at all, and instead just needs to cool off after firing. So long as you can manage that, you’ll never be caught off guard. Being able to melt through enemies with a sustained energy beam never gets old.

Redeemer Pistol

The redeemer pistol in helldivers 2.
Sony Interactive Entertainment

We needed to include at least one secondary weapon on this list, and the Redeemer instantly came to mind. Even though it is technically called a pistol, this is much more of a small machine gun or SMG in terms of function. Its strength is also its downside, though, because while being able to unload its ammo at such a rapid pace will certainly save you in a pinch, it will also leave you on empty after a use or two.

Jesse Lennox
Jesse Lennox has been a writer at Digital Trends for over four years and has no plans of stopping. He covers all things…
The best Wildcards in Call of Duty: Black Ops 6
Kill Order gameplay in Call of Duty: Black Ops 6.

The concept of a Wildcard might sound like a risky endeavor in Call of Duty: Black Ops 6, but this part of your loadout isn't random at all. We haven't seen this system since Cold War, and even those who remember it from that game will need to learn all the new cards there are in Black Ops 6. You can only equip a single Wildcard on your loadout, but they are powerful enough to completely redefine your playstyle. So far, there are only six to unlock while grinding through the levels with your friends, but picking just one is still a tough choice, especially if you want to use a permanent unlock on one after hitting Prestige. We've ranked all the Wildcards in Black Ops 6 so you can always have the winning hand.
All Black Ops 6 Wildcards, ranked

There is a level of personal preference in which Wildcard you will find better than others, but in most cases, the ones we've ranked as the best will help every player gain an edge in online matches. Here's our ranking of each Wildcard from best to worst, along with what level you unlock them at.
Perk Greed - Level 54
The last Wildcard you unlock is easily the most powerful. Perk Greed lets you unlock a fourth Perk to your loadout instead of being limited to three, which can borderline break the game if you choose the right set of Perks. It is also the most versatile of the Wildcards since it gives you the most options to play with instead of a specific bonus you may not find useful. It can also more easily unlock the special bonus buff you get for equipping three Perks from the same category.
Gunfighter - Level 33
Right in the middle of the unlock list, Gunfighter is one Wildcard you could easily make a case for over Perk Greed in some situations. This one increases your attachment points for your primary weapon by three. If you're rocking a top-tier weapon already, this Wildcard can let you tweak its stats even higher. We rank it second because it only applies to one weapon and thus is a bit more limiting.
Overkill - Level 24
For such an early Wildcard, Overkill is quite a powerful choice. This card lets you equip any weapon (except melee weapons) in your Primary and Secondary slots instead of the ones typically reserved for each. That means you can build a loadout with two Primary weapons and be far more versatile on the battlefield. Instead of having to trade off range, damage, rate of fire, mobility, or any other aspect of your game, you can cover almost all your bases by picking two Primary weapons that cover each other's weaknesses.
Prepper - Level 45
Field upgrades are powerful, don't get us wrong, but having two instead of one isn't always that much of a game-changer. It's a bit less useful than Gunfighter only because field upgrades are more situational and require more attention to use to their full potential. If that's you, then this is a great choice.
Danger Close - Level 38
Who doesn't want another grenade, Molotov, or combat axe? Is getting a second Lethal worth the Wildcard slot, though? Not in our opinion. Most of the time, Lethals are used in desperation or as a way to deny enemy movement for a time, and even then, they are risky because of how vulnerable you are while using them.
Tactical Expert - Level 15
The first Wildcard you get is better than nothing, but only just. It's exactly like Danger Close, only you can hold two Tacticals instead of Lethals. This is, by nature, a little worse since Tacticals don't have the ability to kill an enemy (unless you get super lucky and you directly hit an enemy with one who is on low HP). You can get some use out of them, but you're better off upgrading as soon as you have another option.

Read more
The best Perk-A-Colas in Call of Duty: Black Ops 6
A screenshot from Call of Duty: Black Ops 6's zombies mode.

There's nothing more refreshing than taking a nice big swig of a Perk-A-Cola during an intense Zombies match with your pals in Call of Duty: Black Ops 6. Besides tasting great (we assume), these colas empower you with buffs that will keep you alive until the later rounds. These bonuses are just as important as the Pack-A-Punch, but come in a wider range of flavors. It is possible to stack them all, but that gets expensive very fast so you need to be thrifty about choosing which ones are most valuable early on. These colas come in eight different types that may or may not be worth your Essence to chug. If you want to know which ones are the best in Black Ops 6, check out our ranking.
Best Perk-A-Colas in Black Ops 6

We're ranking these Perk-A-Colas based on their base bonuses, not any additional effects you can get if you Augment them, from best to worst.
Jugger-Nog
You can never go wrong with the classic Jugger-Nog. Increasing your health by 100 is useful for the entire duration of a Zombies mode, but especially in the early rounds. Going down is at best a major setback and at worst a cascade into defeat. This extra health allows you to get out of a bad situation that would otherwise end your run.
Quick Revive
This Perk has two components, with the less useful one being the ability to revive teammates 50% faster. Ideally, that shouldn't be needed but is nice. However, what makes it rank so high is the 50% shorter delay on health regen. Your health will come back over time in Zombies but at a dreadful pace. Starting to heal faster means less time running and kiting zombies around and more time in the action helping the team.
Speed Cola
The best early guns for Zombies mode have a large magazine, fast reload, or both. Running out of ammo at the wrong time and not being able to get more rounds in the chamber fast enough has ended many a run, but Speed Cola is the solution. It will speed up your reloads and armor plating by 30%. That's not a massive number, but fast enough to make the difference.
Stamin-Up
These zombies aren't the shambling types. They will chase you down like sprinters, and some of the monstrous ones can outpace you even at full tilt. Stamin-Up sounds like it would let you run for longer, but actually just lets you run faster since you have no limit on sprint in Black Ops 6. Positioning is everything in Zombies so being able to get where you need to be faster is never a bad thing, especially if it's a downed teammate bleeding out.
Deadshot Daiquiri
Every zombie has a weak spot, which is most often the head. Deadshot Daiquiri makes a critical hit hurt even more than normal, plus increases your auto-aim on those weak points when you aim down sights (ADS). That second part shouldn't factor much if you've got good aim, which is why this is only a decent Perk-A-Cola.
PhD Flopper
Not being able to hurt yourself is situationally useful, and the ability to cause an explosion by diving is a risky move. Yes, it's cool, but you don't want to be lying prone surrounded by zombies. This is a cool gimmick, but save yourself the Essence and skip it.
Elemental Pop
When Elemental Pop works, it's great. The problem with it is that you can't rely on it. It gives a small chance on every shot you take to add a random ammo mod effect, which is cool but impractical. If you have spare Essence on you, sure, it won't hurt you to have, but it isn't something that will turn the tide for you or your team.
Melee Macchiato
Finally, Melee Macchiato bottoms out the list. It is fine in the early game when the hordes are small and you're better off meleeing enemies since it will smack enemies away with each hit, but quickly drops off in usefulness. When the zombies get too strong and too numerous, you will need a lot more than a strong punch to deal with them and end up forgetting you even have it.

Read more
Call of Duty: Black Ops 6: everything we know so far
Soldiers fight in a shopping plaza in Call of Duty: Black Ops 6.

Now that the new Modern Warfare trilogy is complete, it's time to brush up on all Call of Duty games in order before the Black Ops series resurfaces. Call of Duty: Black Ops 6 will pick up where Cold War left off and will be the most ambitious entry in the series yet, as it aims to take the spot as the best Call of Duty game yet. The initial teases were as cryptic as the game's themes of truth, lies, and subterfuge. That hasn't stopped us from digging through all the footage and documents to shed some light on one of our most anticipated upcoming games. There are a lot of exciting changes on the way, so we'll make sure you have all the necessary intel on Call of Duty: Black Ops 6 before release.
Release date

Call of Duty: Black Ops 6 will launch on Friday, October 25, 2024.
Platforms

Read more