Skip to main content

Dead by Daylight publisher cancels Project T spinoff, shuts down developer

A work-in-progress screenshot from Dead by Daylight spin-off Project T.
Behaviour Interactive

After announcing it earlier this year, Dead by Daylight publisher Behaviour Interactive has decided to cancel the spinoff Project T and is shutting down its development studio.

Behaviour made the announcement about Project T‘s cancellation on its X (formerly Twitter) account Tuesday afternoon, saying that it ran an “internal risk assessment” on the game after feedback from its Insiders Program. “While a number of players expressed appreciation for what they played, unfortunately, the outcome of this deep analysis yielded unsatisfactory overall results.”

Recommended Videos

pic.twitter.com/TfIpAk06Mm

— Behaviour Interactive (@Behaviour) September 17, 2024

Please enable Javascript to view this content

Project T was a session-based third-person co-op PvE shooter that took place in the Dead by Daylight universe and followed a group of people called Trespassers who have to escape the Entity from the core game. It was developed by Midwinter Entertainment, a studio that was acquired by Behaviour in 2022.

While it wasn’t mentioned in the X post, a spokesperson from Behaviour said in a statement sent to Digital Trends that Midwinter had been shut down.

“This sad news in no way reflects the talent of the team, who put a lot of energy into Project T. All the employees were offered to relocate to our Canadian studios, as we strongly believe in their expertise. Should they decide not to accept, they will be presented with a generous severance package. We want to thank them for all their hard work on Project T and wish them the very best for the future,” teh statement reads.

Midwinter team members took to LinkedIn following the news. Ben Batstone, lead game designer at Midwinter, said that he’s looking for work “along with 27 good friends.” Sound designer Eli Hason, who was contracted with Midwinter through Wabi Sabi Sound, also confirmed that the studio has been shut down.

Behaviour announced Project T in May during its anniversary stream, alongside a new look at the single-player The Casting of Frank Stone, which released in September, and the surprise drop of What the Fog. The company didn’t have a lot to show, but noted in a press briefing attended by Digital Trends earlier this year that it was important to make the game with the help of player feedback.

“With Project T, we are taking that idea to the next level,” Mary Olsen, Midwinter studio director, said. “We’re not just making this game for our community. We are making it with them as well. We’re going to invite players to join us, we’re going to help shape the experience they actually want to play with the goal of making Project T the best game that it can be.”

This is the third time Behaviour employees have lost jobs in 2024. The company laid off around 45 people in January and then around 95 in June — mostly from its Montreal office. The January layoff was attributed to “changing market conditions,” while the later one was part of its strategy for “future growth,” which included structural changes.

Carli Velocci
Carli is a technology, culture, and games editor and journalist. They were the Gaming Lead and Copy Chief at Windows Central…
Dead By Daylight adds its most fearsome monster yet: Nicolas Cage
Nicolas Cage appears in Dead by Daylight.

Asymmetrical horror game Dead by Daylight is adding another iconic character to its roster. Well, maybe not so much a character as a very real person. Nicolas Cage is coming to the game.

Yes, you read that right.

Read more
PlayStation had a better 2024 than it should have. Now it needs to focus
Astro Bot climbs on a DualSense controller.

This time last year, PlayStation had given us a roadmap for the brand's direction moving forward. It made grand commitments to live-service titles, put heavy investments in a mobile initiative, and continued to launch new hardware. If one were to judge PlayStation's 2024 on the rubric it set for itself, it would have been a failure. But that doesn't tell the full story.

PlayStation's 2024 felt like a restructuring phase. On the software side, we saw PlayStation embracing young players again, a decision that netted it a big Game of the Year win. Behind the games, we saw even bigger changes, specifically with the appointment of two new co-CEOs, Herman Hulst and Hideaki Nishino, that may have radical implications for the brand going forward. All of this sets the stage for a needed pivot for a brand that flirted with disaster in 2024. The only problem? That new vision hasn't been communicated yet, and fans' good will may be in short supply after a year of ups and downs.
Shifting strategy
Sony had a lot of pots on the stove this year, which made it a rollercoaster ride for fans. If there was one message PlayStation wanted to communicate as clearly as possible in 2023, it was the commitment to finding a live service hit. At the time, 12 such titles were reportedly in development and scheduled to be released between 2024 and 2026. So far, that effort has struggled to get off the starting blocks. Naughty Dog made the wise decision to cancel its Last of Us Online project to focus on single-player IPs such as the upcoming Intergalactic: The Heretic Prophet, but the real casualty was Concord.

Read more
At the end of 2024, Xbox finds itself as a crossroads
The Mental Wellness Awareness Xbox design.

At the end of 2024, Xbox finds itself at a crossroads that many fans wouldn’t have anticipated at the start of the year.

Finally bearing the fruits of its pricey Activision Blizzard acqusition, Xbox has had one of its most consistent years in terms of game output. Game Pass received a healthy number of day-one games throughout the year, and Microsoft delivered a new first-party title to the service every month between September and December.

Read more