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Warm up the BFG! Bethesda’s long-delayed Doom reboot arrives May 13

It’s almost here. After years of uncertainty, Bethesda Softworks announced on Thursday that its reboot of id Software’s landmark first-person shooter Doom will premiere for the PlayStation 4, Xbox One, and PC platforms on May 13. Originally known as Doom 4, the upcoming reboot will retain the fast-paced, demon-slaying gameplay of its ’90s PC predecessor across both a single-player campaign and multiplayer modes.

To commemorate the revival of the game, Doom will launch at retail as both a standard edition and in limited edition packaging that includes an exclusive metal case and a Revenant statue, created by scale replica manufacturer TriForce. The 12-inch tall monstrosity sits atop an LED-lit base featuring a spinning turbine, and pushes the game’s retail price to $120.

Related: Doom 4 Pre-order

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Early adopters can also snag the Demon Multiplayer Pack, which offers up uniquely themed in-game armor, three skin variations, six metallic paint colors, and decals that can be used to customize character weapons and armor. Pre-order customers will also receive a batch of Hack Modules, which Bethesda describes as “one-time consumable items that can give you an edge in a multiplayer match.”

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At launch, Doom players will be able to create and customize their own in-game challenges using Doom SnapMap, a bundled level-creation toolkit. SnapMap lets players build all-new levels with custom rulesets and share them online via a cross-platform interface.

The rebooted Doom languished in development hell for nearly a decade, and the project was restarted multiple times after its initial announcement in 2007. Little of the canceled Doom 4 project remains in the final product launching in May.

Developer id Software’s previous project, Rage, launched in 2011 to mixed reviews. The team has since seen a number of departures from senior staff, including co-founder John Carmack and former president Todd Hollenshead.

Danny Cowan
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