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Dragon’s Dogma 2 review: Capcom’s latest RPG doesn’t hold your hand

A boss-like encounter in Dragon's Dogma 2.
Capcom
Dragon's Dogma 2
MSRP $70.00
“Dragon's Dogma 2 is an exhilarating, if occasionally frustrating, RPG full of dynamic player-driven moments.”
Pros
  • Full of exciting emergent moments
  • Tense open-world exploration
  • Vocation and Pawn systems
  • Encourages player creativity
Cons
  • Slow start
  • Frequent frame rate issues
  • Poor save system

Last week, a Dungeons & Dragons adventure I took part in with some friends went terribly wrong. Our DM created a small encounter with some mummies in a graveyard as a fun side excursion during a larger quest, but a series of bad rolls turned it into a bloodbath. Players were nearly killed, my health was permanently debuffed, and an encounter that should have been over in a turn or two took the whole session to beat, escape, and recover from. Emergent moments like that are what draw people to RPGs, and it’s a style of video game design that’s only getting more popular with the likes of The Legend of Zelda: Tears of the Kingdom, Baldur’s Gate 3, and Helldivers 2.

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Dragon’s Dogma 2 from Capcom is the latest in this wave of “emergent games,” and it’s one tailored to the most hardcore of players, for better and for worse. I’ll never forget the moment when I was riding in a wooden gondola above the desert of Battahl, only for a boss-level creature to appear out of nowhere and fly into the gondola, destroying it and causing me to fall to my death. I also won’t soon forget the game’s poor save system, which sent me back to replay over 30 minutes of gameplay after it did that.

A beastren in Dragon's Dogma 2.
Capcom

This is one of Capcom’s most ambitious games ever. Dragon’s Dogma 2 sports a large open world, 10 varied vocations for players to master, deep character creators upholding a pawn-sharing system, and towns full of NPCs that operate on schedules and can permanently die. It’s also one of the worst-looking and worst-running games on the RE Engine, its game design feels unpalatably old school in some ways, and it’s not quite as instantly fun as the other emergent games I mentioned. Those searching for a diamond in the rough will find lots eventually, but it’ll take a proactive effort on the player’s part.

Emerging with Power

For a game where a lot of dynamic moments can feel like they are out of the player’s hands, it’s ironic that the narrative of Dragon’s Dogma 2 is about control. Players control an Arisen, a moniker given to people who have their hearts stolen by a dragon and can control universe-hopping Pawns. Being an Arisen fulfills a prophecy and is supposed to make the player the ruler of the kingdom of Vermund by default, but its queen doesn’t want to lose power, so she wipes the Arisen’s memory and sends them to a prison camp.

Eventually, the Arisen escapes captivity, regains their memories, and then works to stop the plotting of the queen and the leader of the kingdom of Battahl, who want to retain power in a world where they feel they are losing control. It’s a narrative not afraid to question if people truly have free will while under the control of someone else, something exemplified by Dragon’s Dogma 2’s pawn system. Ultimately, players assert their free will at various times during the story and gameplay by how they respond to important choices presented to them.

Disa in Dragon's Dogma 2.
Capcom

That’s interesting thematically, but its story never fully coalesced for me, namely due to the game’s presentation. Through the Resident Evil remakes, Devil May Cry V, Street Fighter 6, and Exoporimal, the RE Engine cemented itself as the driving force behind some of the most beautiful-looking and best-running video games on the market today. You couldn’t tell that by looking at Dragon’s Dogma 2, which makes RE Engine buckle under the weight of this game’s ambition. Frame drops are frequent in cinematic cutscenes, and facial animation and cinematic framing is terrible when conversations take place in the world. No matter how compellingly a character is written, it’s tough to care if the game doesn’t present its moments well.

By the time the credits rolled on the true ending, I can’t say I was particularly attached to any of Capcom’s created characters. I felt a bit more attached to my pawns, especially the one I made myself and one made by one of our freelancers. Still, the list of quips that pawns had to pull from did get repetitive within 10 or so hours, and they sometimes didn’t make sense, like when a pawn talks about having gone on adventures with an Arisen who slept around, only for another to say that was “well worth hearing.”

Those moments are funny, but overall, the pawns lack personality compared to the companions in Dragon’s Dogma 2’s contemporary RPG. It’s neat that you can make a friend or some abomination in the immensely detailed character creators and recruit the pawns your friends make, but I’d have much rather feel like I’d made a new friend, as I did with Karlach, Shadowheart, and Gale in Baldur’s Gate 3. Ultimately, Dragon’s Dogma 2 is more about the stories players make for themselves while on a journey, rather than the one Capcom handcrafted for them.

An unexpected journey

Dragon’s Dogma 2 is an expansive and brutal open-world RPG, and the Arisen’s journey makes that clear while traveling all around the regions of Vermund and Battahl. The former is a mountainous and forested nation full of hidden caves and other nooks and crannies to discover, while the latter is a harsh desert full of formidable enemies and significantly fewer towns and places for respite. There are no mounts, and fast travel is based around a limited resource or oxcarts that move on restricted paths and can get ambushed, so every excursion in the open world is a nail-biting event.

The Arisen and pawns set out to explore Dragon's Dogma 2.
Capcom

As I would in a Dungeons & Dragons campaign, I’d spend a lot of time properly preparing myself and my pawns for the journey, even if I knew that it was almost inevitable that we’d come up against some tough threat during our travels. I had 10 vocations to choose from in Dragon’s Dogma 2’s class system, and each vocation offers a wildly different playstyle. My favorite was Mystic Spearhand, which mixed magic and close combat and allowed me to stun enemies before swooping in with a powerful strike. I could also use other skills to regain stamina or temporarily become invincible.

Combat isn’t as fluid or smooth as in Devil May Cry V, director Hideki Itsuno’s previous outing. Like most aspects of the game, combat trades perfection for breadth. All the vocations differ from each other, and all the different skills available to each vocation mean that another Mystic Spearhand could have a very different playstyle from me. Exploring and fighting are the only two languages all of Dragon’s Dogma 2’s emergent gameplay systems can communicate in, so don’t be afraid to experiment and find the vocations you like best early on, as not doing so will make the experience significantly less enjoyable.

Keep in mind that your pawns can have different vocations than you as well. I’d recommend having a mage that can heal you always on hand as a pawn, as health is a very finite resource due to the loss gauge that makes the Arisen’s total health reduce by a bit each time a strong attack hits them. While smaller goblins or thieves are the most common enemies in Vermund and Battahl, larger monsters will also appear, sporting several health bars and aggressively attacking the Arisen just as you’re getting close to a location for a quest.

A Mystic Spearhand attacks enemies in Dragon's Dogma 2.
Capcom

All of those systems work in tandem to become an engine to create dynamic moments during every adventure. Perilous is the word I’d use to describe many of my early-game journeys in Dragon’s Dogma 2, which has advantages and drawbacks.

Unabashedly old school

Dragon’s Dogma 2’s game design enables some unexpected moments to take place. I remember pushing a troll over to get across a gap after it had destroyed a bridge during a fight. I recall the intensity of fighting for my life around a campsite with a sliver of health left so I could recover the total health my loss gauge had taken away. I’ll never forget the power trip I felt during the first excursion when I switched from the discount-soulslike Fighter to the Mystic Spearhand.

Those situations are what make Dragon’s Dogma 2, producing moments that will likely go viral on platforms like TikTok and YouTube. But the game’s hard edges sometimes make the experience painful. I appreciate that the game has an old-school approach to difficulty without going full Soulslike. What I don’t enjoy as much is a not very fun early game, terrible save system, and poor mission direction. It took about five hours for Dragon’s Dogma 2’s systems to start singing for me, and I’ll admit I wasn’t feeling into the experience before that.

If you’re someone who bounces off games quickly, Helldivers 2 is a much better choice if you need a quick fix for emergent gameplay. While the players who stick around will eventually get over those initial woes, all the way to the endgame, the save system and mission design were annoying. Dragon’s Dogma 2 does not allow save scumming, as there are only ever two save slots.

An archer fires an arrow at an enemy in Dragon's Dogma 2.
Capcom

One is your last auto or manual save; the other is your last long rest at an inn or purchased home. I get that Capcom likely wanted to prevent save scumming, but at times, this forced me into frustrating loops where I respawned in the middle of an enemy encounter and immediately took damage. I couldn’t tell if this was an intentional design decision or a glitch, but my loss gauge would also carry over upon death, meaning I’d sometimes have less health when I respawned.

I could have the last inn rest save as a mistake, but whenever I did that, I could lose upward of an hour of progress. As a result, I needed to walk away from the game to vent my frustration. The game is also vague in telling players where certain mission objectives are. Sometimes this is charming, as it requires the player to deduce who to talk where to best resolve the situation or remember somewhere they’d passed on their journey. Other times, the game gives players a vague area to walk around and look for something in, and you’ll miss something like a note that Capcom could have denoted the importance of much more clearly.

Diamonds in the rough

Video games are only getting more and more ambitious. When that pays off, it pays off big. Few games can match the emphasis that titles like Baldur’s Gate 3 or The Legend of Zelda: Tears of the Kingdom place on player choice while still offering a massive amount of engaging content. Dragon’s Dogma 2 gets close to rivaling those titles, but is dragged down by lots of smaller issues that occasionally make it more jank than genuinely enjoyable.

An archer fires a shot at a dragon in Dragon's Dogma 2.
Capcom

Combat is slick once you’ve found the vocation that works for you, but it lacks the fluidity of some of its action-game peers. It is made worse when the game starts lagging due to an overload of visual effects on the screen. Lots of emergent systems are present — every NPC can die and be revived — but there are whole chunks of the game that are best left avoided unless you’re OK with dealing with some crushingly challenging encounters and frustratingly old-school design choices. When all the different dynamic aspects of Dragon’s Dogma 2 harmonize, though, it’s beautiful.

I’ll admit that crunching to beat this game ahead of an embargo wasn’t the best way to play Dragon’s Dogma 2. You’ll get the most out of it if you take the time to stop and smell the roses, do all the sidequests you can, mess around with all its different emergent systems, and put in the time required to master several vocations. This way, you won’t get as pissed off when a bad save spot screws you over or when you spend longer than seems necessary looking for a mission objective.

For the right kind of players, there are dozens, if not 100, hours of enjoyment to be had in Dragon’s Dogma 2. I’d had my fill of Dragon’s Dogma 2 by the end of my adventure, but I’ll have no problem pitching the game to hardcore RPG fans by recounting the time I pushed an ogre off a massive bridge to its death after it attacked the inn I was staying at.

Digital Trends tested Dragon’s Dogma 2 on an Xbox Series X.

Tomas Franzese
As a Gaming Staff Writer at Digital Trends, Tomas Franzese reports on and reviews the latest releases and exciting…
How long is Dragon’s Dogma 2?
A sphinx in Dragon's Dogma 2.

Open-world RPGs can be anywhere from around a dozen hours long to well over 100. Dragon's Dogma 2 is very unique, even among others in the genre, for not adhering to a lot of traditional design philosophies, such as how it handles fast travel. If anything, that will only add to your total playtime, plus there are all the optional quests to do, Vocations to try out and level up, and more if you're a completionist. If you're wondering if you have the time to fit Dragon's Dogma 2 into your schedule among all the other games releasing, here's how long you can expect this adventure to last.
How long is Dragon's Dogma 2?

For the main quest, Dragon's Dogma 2 can probably be beaten in around 25 hours, give or take. That's assuming you mainline the story as efficiently as possible and don't get stuck on any boss fights being under-leveled. A more realistic playthrough where you explore a bit, do some side content, and maybe go for the true ending will push you into the 30 to 35-hour range, as it did for us.

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The best vocations in Dragon’s Dogma 2
Dragon's Dogma 2 key art featuring a knight with a fiery hole in their chest.

Your Vocation defines your role in combat in Dragon's Dogma 2. Everything from your skills to what weapons and armor you can use is tied to this class. You will pick from just a handful at the beginning of the game, but can easily change Vocations later on, as well as unlock more than twice as many new options than what you start with. It can take a while to really get a feel for a Vocation and how it performs in combat, as well as to look through all of its skills and augments, before knowing if it's worth sticking with to level up. Personal preference will play a part to some degree, but these Vocations have the most potential to make you the strongest Arisen in history.
The best vocations in Dragon's Dogma 2

You can pick from 4 Vocations at the start of Dragon's Dogma 2, but will end up with a total of 10 by the end of the game if you unlock them all. New Vocations are unlocked by completing quests, but they are almost unmissable. Four Vocations -- the Magick Archer, Mystic Spearhand, Trickster, and Warfarer -- can only be used by your character and not any Pawns.
Warfarer
There's very little downside to being a jack-of-all-trades in Dragon's Dogma 2, which is exactly what the Warfarer is. This is the only Vocation that can use any weapon in the game AND learn any skill from other Vocations. This is the only Vocation that really lets you build whatever class you want and gives you the ability to adapt to any situation you find yourself in. The main downside to this class is it has the lowest base stats, but that is a small price to pay for how versatile you can be.
Mystic Spearhand
Hybrid Vocations are all quite powerful, but we put the Mystic Spearhand at the top of the heap. This class turns you into a fighter that can take advantage of magic to output crazy damage. The two almost overpowered abilities you get here are the ability to slow enemies for a short time and to create a magical mimic that doubles all your actions. It is great for both crowd control and large single targets, but takes a while to unlock and lacks some range.
Warrior
If you're going to be a straight-up melee fighter, you might as well hit with the biggest weapon you can, right? The Warrior swings swords large enough to make Guts blush and is a full-on tank. You won't be doing anything fancy with this vocation beyond charging up and swinging as hard as possible. The obvious drawback is any flying or ranged enemy will counter you, so bring some Pawns in those classes to cover your bases.
Sorcerer
For those who fancy themselves a pure mage, stick to the Sorcerer over the actual Mage vocation. While the Mage is more focused on healing, it is the Sorcerer who gets the best offensive spells you will want to be casting. If you have a second Sorcerer with you, you can even sync up and decrease your casting time. If not, you will need some tanks to take aggro while you deal with some slightly long casting times and low total health.
Thief
As far as the starting Vocations go, the Thief is the one we find the most fun and viable for the entire game. This is a light and speedy build focused on critical hits and being able to climb and hang on to large beasts. Once on, you have a number of great skills to stagger and knock down an enemy so the rest of your squad to gang up on it. Just don't get hit because you're one of the squishier Vocations.

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Capcom responds to negative reception of Dragon’s Dogma 2’s PC port
A beastren in Dragon's Dogma 2.

Dragon's Dogma 2 launched today, and while it had a warm critical reception, players are having a lot of problems with its PC port in particular. Currently, it has an overwhelmingly negative user score on Steam, with over 13,000 reviews as of the writing. Capcom has addressed common criticism of the game in the hopes of quelling the frustration of PC players.

Players are a bit peeved at the inclusion of microtransactions in all versions of the game, as well as the fact that it uses Denuvo anti-cheat software that's known to impact game performance. I already found the game to be poorly optimized on Xbox Series X/S, but the issues get even worse on PC. For a game that already has demanding minimum required PC specs, performance still isn't good for a lot of players, with frame rate drops, crashes, and freezing happening often. Players have had to find odd ways to improve the frame rate by doing things like murdering NPCs.

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