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Elden Ring is now one of the top 10 bestselling games of all time in the U.S.

Mat Piscatella of The NPD Group has revealed that Elden Ring is now one of the top 10 bestselling premium games of all time in the U.S. market for dollar sales.

https://twitter.com/MatPiscatella/status/1547928028214267907

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Elden Ring is FromSoftware’s breakout hit after building a niche but passionate audience with its Dark Souls trilogy, Bloodborne, and Sekiro: Shadows Die Twice. The studio made a name for itself with these tough but fair action-RPGs that featured cryptic stories, intricate level design, innovative combat and death systems, and challenging boss encounters. Elden Ring took the formula of those previous titles and expanded it into a massive open world that has been universally acclaimed by critics and players alike.

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Elden Ring had already become the bestselling game in the last 12 months within two months of launch, and has now become one of the top 10 bestselling premium games of all time in the U.S. It also managed to top the bestselling games list for the month of June, which marks the fourth time it has reached the No. 1 spot in the five months since launch. Elden Ring remains the bestselling game of 2022 so far.

According to the latest NPD report, overall spending on games for June dropped 11% compared to last year, and the first half of 2022 saw a 10% total decline in consumer spending, with only subscription serves showing year-over-year growth.

Elden Ring‘s success wasn’t a surprise, but just how successful it has become could never have been predicted. FromSoftware titles have been selling better with each release, but the jump from Sekiro to Elden Ring is almost unbelievable. Within its first two months on sale, it already sold more than Call of Duty: Vanguard, which was the bestselling game of 2021 and had been on the market for over twice as long.

This is a monumental accomplishment for a new IP from a studio previously known for making games too difficult for a wide audience.

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The golden Erdtree in Shadow of the Erdtree.

What made the experience of Elden Ring so special was how it handled its open-world design. There was a bit of concern about FromSoftware combining the Souls-style combat and map design into an open world, but the result has become one of the most celebrated examples of how open-world design should be done. So, needless to say, everyone was itching for that map to get expanded with the Shadow of the Erdtree DLC. The Land of Shadows is a separate new zone added to the game, but it is far larger and more dense than anyone anticipated. As it was in the base game, just exploring the map won't uncover the map for you. To do that, you need to find Map Fragments hidden around the world. There are five to collect to fully reveal the Land of Shadows, so go get them first to get a good lay of the land early.
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If you recall the Tree Sentinel ruining your day when first starting Elden Ring, then the Furnace Golem is here to remind you that even your over-leveled character isn't going to breeze through Shadow of the Erdtree. These towering infernos are as dangerous as they are intimidating, but they're not invincible. Technically, they don't count as a new boss, though you could be forgiven for mistaking them for one after they trounce you in just an attack or two.

There are several of these hulks wandering around the Land of Shadow, so you might as well get comfortable with how to take them down. These are our best tactics for beating the Furnace Golems and what sweet loot awaits you once you finally take one down.
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The golden Erdtree in Shadow of the Erdtree.

It wouldn’t be a complete FromSoftware game launch without a debate over difficulty, would it?

Elden Ring: Shadow of the Erdtree is out now, and dedicated players have spent the past few days bashing their skulls against its fierce bosses. Those foes are no joke; they offer some of the most punishing fights the action RPG has to offer. Even streamers like Asmongold gave up almost immediately, saying that it’s “too hard to be fun.” Naturally, that’s opened up an inescapable discourse about difficulty in FromSoftware games. You’ve heard it all before, and it’s not worth dredging up the same talking points forever.

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