Skip to main content

Gungrave G.O.R.E. is a bloody delightful PS2 era throwback

Heading into my Gamescom demo of Gungrave G.O.R.E., I had all but forgotten that it was a sequel to a long-forgotten PlayStation 2 series. That changed when I watched a five-minute developer introduction to the game at Gamescom, which included some charmingly archaic footage of the original 2002 action game. But if that hadn’t tipped me off, I surely would have pieced it together by playing the demo itself.

Gungrave G.O.R.E. is a loud and proud action game that feels both retro and new at the same time. It maintains the feel of a combo-heavy PS2 game like Devil May Cry without sacrificing modernity. More importantly, it does that while serving up buckets of blood.

Gungrave G.O.R.E - Bullets Beauty Badass Trailer

The big guns

Developed by Iggymob and published by Prime Matter, Gungrave G.O.R.E. is the first game in the Gungrave franchise since 2004. It’s an over-the-top third-person action game where players control a hero toting oversized guns and a casket. The demo’s opening cutscene shows him pouncing on a pack of guards, twisting one of their heads 180 degrees in the process. That should give you a sense of how gleeful Iggymob is about delivering big, dumb violence that’s totally divorced from reality.

Recommended Videos

“The only excess I want to see in a game like this is blood.”

The demo compresses a lot of tutorials into a short chapter, which means I got a lot of combat nuances thrown at me quickly. Guns are my core attack, as I can shoot them off without needing to reload or worry about ammo. The game simply doesn’t want me to stop shooting, something that’s evidenced by the fact that I can shoot while performing an evasion roll. I rack up massive triple-digit combos as I blow through enemies, eventually allowing me to mash the Y button and turn myself into a tornado of bullets.

My murderous toolset did not stop there. I could shoot out a hook that would drag an enemy towards me. As I held them, I shot at some more enemies over their shoulders and eventually chucked them aside like a projectile weapon. My trusty casket wouldn’t just allow me to smack enemies with a heavy thunk, but it would also give me access to four abilities. For instance, I could hit a button to turn it into a missile launcher that fired homing shots at my enemies.

The player shoots at enemies in Gungrave G.O.R.E.
Image used with permission by copyright holder

If it’s not clear already, this is a game that basks in its ridiculousness. It’s not trying to do anything complicated here; it just wants to deliver a lot of immediately satisfying carnage. That’s where you can feel the PS2 DNA still alive in it. The level I played was a linear series of corridors presented in an old-school “Stage 1” set up culminating in a robot boss with a big green health bar. It has a story and cutscenes, but I don’t get the sense that the developers are focused on weaving an elevated modern narrative like 2018’s God of War. The goal is bombastic chaos, and the slice I played delivered that.

I’m excited to see if that level of high-octane action can sustain itself through an entire game. I’m hoping the final product clocks in at a tight runtime so as not to get repetitive and overstay its welcome. The only excess I want to see in a game like this is blood.

Gungrave G.O.R.E. launches on November 22 for PS4, PS5, Xbox One, Xbox Series X, and PC.

Giovanni Colantonio
As Digital Trends' Senior Gaming Editor, Giovanni Colantonio oversees all things video games at Digital Trends. As a veteran…
NYT Connections: hints and answers for Friday, December 20
New York Times' Connection puzzle open in the NYT Games app on iOS.

Connections is one of the best puzzle games from the New York Times. The game tasks you with categorizing a pool of 16 words into four secret (for now) groups by figuring out how the words relate to each other. The puzzle resets every night at midnight and each new puzzle has a varying degree of difficulty. Just like Wordle, you can keep track of your winning streak and compare your scores with friends.

Some days are trickier than others — just like other NYT Games favorites The Mini and Strands. If you're having a little trouble solving today's puzzle, check out our Connections tips and tricks guide for some good strategies or check out the hints for today's Connections puzzle below. And if you still can't get it, we'll tell you today's answers at the very end.
How to play Connections

Read more
NYT Strands today: hints, spangram and answers for Friday, December 20
NYT Strands logo.

Strands is a brand new daily puzzle from the New York Times. A trickier take on the classic word search, you'll need a keen eye to solve this puzzle.

Like Wordle, Connections, and the Mini Crossword, Strands can be a bit difficult to solve some days. There's no shame in needing a little help from time to time. If you're stuck and need to know the answers to today's Strands puzzle, check out the solved puzzle below.
How to play Strands
You start every Strands puzzle with the goal of finding the "theme words" hidden in the grid of letters. Manipulate letters by dragging or tapping to craft words; double-tap the final letter to confirm. If you find the correct word, the letters will be highlighted blue and will no longer be selectable.

Read more
NYT Mini Crossword today: puzzle answers for Friday, December 20
The Mini open in the NYT Games app on iOS.

Love crossword puzzles but don't have all day to sit and solve a full-sized puzzle in your daily newspaper? That's what The Mini is for!

A bite-sized version of the New York Times' well-known crossword puzzle, The Mini is a quick and easy way to test your crossword skills daily in a lot less time (the average puzzle takes most players just over a minute to solve). While The Mini is smaller and simpler than a normal crossword, it isn't always easy. Tripping up on one clue can be the difference between a personal best completion time and an embarrassing solve attempt.

Read more