Skip to main content

Helldivers 2 just got some long-requested changes in its new patch

Four soldiers walk in front of a blue Super Earth flag in the Helldivers 2 trailer.
Sony Interactive Entertainment

Players have been eagerly waiting for another Helldivers 2 update, and now it’s here, bringing with it massive updates to Stratagems, the galactic map, lobbies, and more.

Patch 01.000.400 released on Thursday, and the patch notes are quite extensive. What most players will notice though are the balance changes to certain weaker Stratagems. For example, the Orbital Gatling Barrage got an increased fire rate, more rounds, increased armor penetration, and a decreased cooldown time. The MG-206 Heavy Machine Gun can now deal more projectile damage — increased from 100 to 150 — and decreased reload time, although it also got a slightly decreased fire rate.

Recommended Videos

According to the post, the goal was to make the strategems more, well, balanced with each other.

Get your weekly teardown of the tech behind PC gaming
Check your inbox!

“With these balance changes we wanted to buff up some of the weaker Stratagems to make them more viable and add more possibility for variety in the loadouts,” the notes read. “We also changed a few to make them more consistent, but the goal was to keep a similar or higher power level.”

Another big change comes to the galactic map, with the addition of supply lines. While they were originally not included for visibility purposes, developer Arrowhead Game Studios added them based on player feedback. So now, players can see which planets are ready for battle much more clearly. Devs also added origin of attacks to the map so players can see where attacks are coming from. These tend to play a huge part in major orders as enemy factions launch strikes, so players can now potentially cut them off at the source.

Finally, the patch introduces invite-only lobbies. Other smaller changes were brought to weather effects, super sample spawning, fire tornadoes, and more. You can read the full patch notes for yourself, but generally, they all feel like great ways to improve and smooth out the play experience, make hazards easier to deal with (especially on lower difficulties), and make using Stratagems more fun. It’s great timing too, as a new major order asks players to choose between saving a hospital full of children or to gather materials for new weaponry.

Carli Velocci
Carli is a technology, culture, and games editor and journalist. They were the Gaming Lead and Copy Chief at Windows Central…
Helldivers 2 devs have a 60-day plan to win back player goodwill
A helldiver shooting at an Impaler, which looks like giant tentacles coming out of the ground.

Helldivers 2 developers announced a 60-day plan to address long-standing issues with the player base, which has been in an uproar over recent changes in its latest big patch.

In a statement posted to the subreddit on Tuesday, Arrowhead Game Studios game director Mikael Eriksson admits that the team "didn't hit our target" with the Escalation of Freedom update. The community has responded negatively to many of its changes, including a nerf to fire weapons like the Breaker Incendiary and the FLAM-40 flamethrower. These used to be great against charger terminids, but were patched to no longer penetrate their hides (and before a fire-based premium warbond no less).

Read more
Helldivers 2 studio CEO apologizes for a controversial change
A helldiver shooting a gun at a terminid, but it's shooting fire.

The CEO of Helldivers 2 developer Arrowhead Game Studios apologized to fans Friday after a seemingly small nerf caused an uproar throughout the community.

"I'll own this screwup. I should have provided more context behind that stat instead of just dropping it on you," CEO Shams Jorjani wrote in the game's official Discord.

Read more
Helldivers 2’s fiery warbond is heating up the summer
A helldiver shooting a gun at a terminid, but it's shooting fire.

The new Helldivers 2 premium warbond is bringing a bit of a heat wave. Sony announced Freedom's Flame in a PlayStation blog post on Tuesday, and it's coming to the game on August 8 for the usual 1,000 super credits (around $10).

Like other warbonds, it'll be adding a bunch of new weapons, armor, and skins. They're often based around a theme, usually a specific weapon type or element. This time, it's fire, which can roast the terminids but might be tougher to utilize against automatons and other mechanical threats.

Read more