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Xbox ‘One’ pushes boundaries in hardware, graphics, and user experience

Xbox One
Image used with permission by copyright holder

It’s official. The name of Microsoft’s Xbox 360 successor is Xbox One.

The Xbox One is a sleek, glossy black machine that appears to be close to the same size as the Xbox 360. It features harder-edged corners in comparison to the Xbox 360’s more rounded shape. The Kinect camera is a separate peripheral with a form factor similar to the new console’s and the same glossy black exterior. The console features voice controls for various functions via Kinect and integrated support for live TV switching.

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In terms of the raw hardware, Microsoft confirms a beefed up set of specs to the tune of 5 billion transistors and 8GB of RAM, compared to the 360’s 500 million and 512MB, respectively. The console comes equipped with a Blu-ray drive, multiple USB 3.0 ports, and an 802.11n spec Wi-Fi receiver. The Kinect is significantly improved as well, with a 1080p camera that captures a wider field of view and more accurate sensors, to the point that they’ll be able to detect your heartbeat as you exercise.

The Xbox One has integrated support for TV and cable services, complete with Kinect-powered voice and motion controls. Switching from game to movie to live TV to a guide was shown to be a quick and seamless process during the presentation, with only a brief pause between each changeover. Kinect voice controls are theoretically smart enough to open up your cable guide to the appropriate channel if you say something like “Xbox, what’s on HBO?” Motion controls give users the ability to swipe between channels and back out/go into full screen mode.

Snap Mode is an important new feature; it basically amounts to multitasking on your console. In Snap Mode, you can open up certain apps in a frame on the right side of the screen, things like Internet Explorer or Skype. Xbox SmartGlass supports Snap Mode as well as integrated TV features, allowing you to use external devices like smartphones and tablets as both a keyboard and a remote control.

Xbox One Console
Image used with permission by copyright holder

Skype is amped up as well on Xbox One. Microsoft notes that the VoIP app will support group video calls on Xbox. In Snap Mode, video windows appear at the side of the screen, next to whatever content you’re viewing in the main space.

Little is revealed for now on the new face of Xbox Live. Microsoft confirms that it is “completely cloud connected,” with players now able capture gameplay, DVR-style, and save it to the cloud. It sounds like Achievements received an overhaul to be more “dynamic and changing” – how, exactly, remains to be seen – and a new matchmaking services gives players the ability to find competitors for one game while playing a completely different game.

Finally we have the controller. The basic design of Microsoft’s widely loved gamepad is unchanged for the most part. The iconic Guide button now rests above the Start/Back buttons, but that appears to be the only cosmetic difference. The D-pad gets a much-needed redesign as well, but it still lives in the same location. The coolest new aspect of the Xbox One controller relates to the analog triggers: these are now dynamic impulse triggers, which means that a developer can send feedback (ie rumble) independently to each trigger.

We’ll have more details for you later today, but you can tide yourself over for now with additional details from Microsoft’s official press release. Let us know what you think of the Xbox One right now in the comments below!

Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Every blockbuster reveal from the Xbox leak: new consoles, Bethesda games, and more
Xbox's logo used during the Extended Games Showcase

Unredacted documents submitted and made publicly available to view as part of the ongoing Microsoft vs. Federal Trade Commission (FTC) trial just led to what may be the biggest leak in video game history.
A flood of files have revealed deep secrets about Xbox's upcoming plans for the bulk of the decade, giving us unprecedented insight into what's on the horizon for the gaming giant. That includes information on upcoming hardware refreshes, next-gen consoles, and unannounced Bethesda titles, as well as a further peek into Microsoft's acquisition ambitions. It's a lot to trudge through, so we've rounded up five key revelations that you'll want to know.
A new Xbox Series X model is coming next year
https://twitter.com/stephentotilo/status/1704121068519133313
The most shocking thing to leak as part of the trial is a new Xbox Series X model. Referred to as "Brooklin -- Xbox Series X Refresh" in the leaked documents, this is a diskless, cylindrical version of the Xbox Series X with 2TB of internal storage, a USB-C port, and smaller technical improvements to the system's Wi-Fi, PSU, standby mode, and more. An upgraded Xbox Series S code-named Ellewood may also be in the works and released before Brooklin.
If Microsoft still follows the plan laid out in this "Roadmap to 2030" document created in May 2022, it would release Brooklin in late October 2024 for $500. If Microsoft still plans to release Brooklin next year, it does contradict recent statements from Xbox chief Phil Spencer, who acted bearish on the idea of a mid-gen refresh in Gamescom interviews. It's possible Microsoft's plans have changed since these leaked documents were made, but if not, we now know what to expect in terms of Microsoft's console refreshes.
A new Xbox controller is in the works
https://twitter.com/charlieINTEL/status/1704088621475598345
Throughout that Brooklin leak, a new version of the Xbox Series X controller is also teased. The Xbox Series X controller is great, but lacks the unique features of controllers like the DualSense or Joy-Cons, so it makes sense Microsoft would want to change that. Referred to as "Sebile -- The New Xbox Controller," this controller can seamlessly pair and connect to the cloud.
It also will feature haptic feedback, an accelerometer gyro, quieter buttons, modular thumbsticks, a rechargeable and swappable battery, and the ability to wake just by being picked up. The same road map that lists Brooklin and Ellewood's release windows says the Sebile controller will launch sometime in late May 2024 for $70.
First details on Microsoft's next-gen console leak
https://twitter.com/AR12Gaming/status/1704102055206322389
It's hard to believe we're almost already three years into this console generation and that Microsoft is planning for its next major console release, but that is the case. Unfortunately for Microsoft, its current technical ambitions for the platform were included in this leak. A leaked document states that Microsoft's ultimate goal is to "develop a next-generation hybrid game platform capable of leveraging the combined power of the client and cloud to deliver deeper immersion and entirely new classes of game experiences." 
In practice, a list of technical improvements lays out that we can expect an ARM64 CPU that balances big and little cores, a GPU co-designed with AMD, and an NPU that balances "the desire for flexible, programmable ML silicon versus high-performance silicon for targeted workloads," as well as support for better ray tracing, global illumination, micropolygon rendering, and an ML-based Super Resolution. Microsoft also mentions a "thin OS" meant for cheaper consumer and handled devices, likely to play games via the cloud.
This next-gen console is currently slated for a 2028 launch.
Several upcoming Bethesda games leak

Enough about hardware -- several upcoming Bethesda games also leaked. A document from 2020 outlining Bethesda's game road map through fiscal year 2024 includes some games we don't know about. Alongside games we know of like MachineGames' Indiana Jones project, the list also includes several code-named projects, remasters of The Elder Scrolls IV: Oblivion and Fallout 3, a GhostWire: Tokyo sequel, Doom Year Zero, and Dishonored 3.
Another document also confirmed that The Elder Scrolls VI won't launch until at least 2026. Some of these games have missed the release windows listed in the documents, so it's very possible that these dates are no longer accurate and that some may not be released at all. Still, it lays out a clear picture of what was in development at Bethesda just a few years ago and provides insight into the lineup that enticed Microsoft to purchase Bethesda in the first place. 
Microsoft considered acquiring Nintendo and Warner Bros. Interactive
https://twitter.com/tomwarren/status/1704021807341203802
A leaked email from 2020 gives some insight into Spencer's acquisition ambitions at that point. Namely, it sounds like he'd love to acquire Nintendo as it would be a "career moment" for him.
"I totally agree that Nintendo is THE prime asset for us in gaming, and today gaming is a most likely path to consumer relevance," he wrote. "I've had numerous conversations with the LT of Nintendo about tighter collaboration and feel like if any U.S. company would have a chance with Nintendo, we are probably in the best position ... At some point, getting Nintendo would be a career moment and I honestly believe a good move for both companies."
Ultimately, Spencer didn't want to do a hostile takeover of Nintendo, so he settled for playing the "long game" when it came to acquiring it. This same email also reveals that Microsoft was interested in acquiring Warner Bros. Interactive around the same time as Bethesda, although the lack of any WB IP ownership was its undoing, Spencer is also as intrigued about acquiring Valve as it was Nintendo.
It's worth noting that this email is from over three years ago, and these acquisition ambitions might have been quelled following changing economic conditions and the rocky and expensive process of acquiring Activision Blizzard. 

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Rebuild your own nostalgia with this detailed Xbox 360 toy set
xbox 360 mega building set replica

Although Microsoft is shutting down the Xbox 360 Store next year and definitely wants you to pick up its newest console for Starfield, it has still found a new way to appeal to the nostalgia of Xbox 360 players. It's doing so through the new Mega Showcase Microsoft Xbox 360 Collector Building Set, which will be available this October.

This set will be available starting on October 8 and will cost you $150 dollars; that said, you'll only be able to pick one up at Target. Mega makes Lego-like replica models of things for people to build, and this one is intricately designed to look like the launch version of Xbox 360. It's at 3:4 scale and made up of 1342 pieces. With it, players can build a version of the Xbox 360, a controller, and a case and disc for Halo 3. Even the packaging it comes in looks like the boxes Xbox 360 consoles came in at release. 
Once built, this model will actually have working lights and a disc drive, as well as a hard drive and side shell panels that are removable. It obviously won't be able to play actual Xbox 360 games, but it still looks like a faithful recreation of Microsoft's classic game console. This is far from the first time we've seen video games and their consoles branch over into the work of buildable toys, as Nintendo patterned with Lego to create various Mario sets as well as a replica NES.
The Mega Showcase Microsoft Xbox 360 Collector Building Set releases exclusively at Target on October 8.

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The impending Xbox 360 Store closure makes me wary of Game Pass’ future
The Xbox logo.

I'm an avid Xbox Game Pass user, often trying almost every game that comes to the service and closely following the games coming to and leaving the service each month. Following some recent announcements by Microsoft, though, I've been thinking a lot more about something else about Xbox Game Pass and Microsoft's current digital-focused Xbox storefronts and ecosystem: what happens when it all goes away?
Microsoft announced last week that it will shut down the Xbox 360 Store in July 2024. After that day, it will be impossible to buy games, movies, or TV shows digitally on the Xbox 360 store; it's just like what happened with the 3DS and Wii U eShops earlier this year. That announcement also came not long after Microsoft revealed it would replace Xbox Live Gold with Xbox Game Pass Core in September. With these changes, Microsoft is stamping out any support or focus its giving to the Xbox 360's era as a platform. As someone who grew up mostly playing Xbox 360, seeing these things I grew up with go away is saddening. It's also making me think about the day this will eventually happen to Xbox Game Pass or the store on the Xbox One and Xbox Series X/S.

Frankly, I'm not as concerned that Microsoft is going to do it anytime soon. Microsoft has given no indication that it plans on abandoning Xbox Game Pass. It's a really successful subscription service heavily integrated into all of its current platforms, there are titles confirmed to launch day one on it into 2024 and beyond, and Xbox initiatives like Play Anywhere and Smart Delivery ensure that at least some version of most Xbox games are available on other platforms. While I expect it to be the primary part of Microsoft's gaming strategy over the next decade, as someone who mainly played Xbox 360 growing up and is now seeing its storefront and subscription service go away, I'm now thinking about what the end of the Game Pass era will look like.
These recent actions have indicated that Microsoft will eventually be willing to do the same to the storefronts and subscription service we're currently using. Even after the backlash PlayStation, Nintendo, and Xbox all faced from these announcements, Sony is the only one that has backtracked its plans to close down older digital storefronts, at least temporarily. Xbox Game Pass is the current hotness for Microsoft, but what happens come the day it isn't? A lot more games are digital-only or tied to a subscription this generation, and those are the games most at risk of being lost if a digital storefront shuts down.
What happens to the Xbox console versions of games like Pentiment or Immortality on Xbox once Xbox Game Pass and the current iteration of the Xbox Store are shuttered? Yes, they can be played on PC, but the Xbox console version will be lost forever. And right now, it doesn't seem like Microsoft has any publicly shared plans to permanently preserve those experiences, nor has it done so for all of the Xbox 360 digital games going away. Game preservation is a significant problem facing the game industry, and Microsoft has just made a move showing that it's on the wrong side of that effort. 

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