Skip to main content

Nintendo’s rarest Kirby video games have been saved, thanks to historians

historians recover snes kirbys toy box minigames lostkirby
Image used with permission by copyright holder
A group of gaming historians has recovered some of the rarest Nintendo-published games produced during the Super NES era and preservation efforts are underway to ensure future generations will be able to play a series of 16-bit Kirby’s Toy Box titles that were once thought lost.

Video Game History Foundation founder Frank Cifaldi issued a call for donations earlier this week in the hope these rare games could be purchased as part of a once-in-a-life auction from a Japanese collector. Nintendo fanatics collectively rushed to support the cause and the group’s donation goal was met within a matter of hours.

Recommended Videos

With financial help from backers, the preservationist group successfully won its targeted auctions and the next step is to convert these rare games into a format playable on modern PC emulators.

Please enable Javascript to view this content

Cifaldi explains that the games in question were distributed digitally via Satellaview, a short-lived satellite TV service for Super Famicom owners in Japan. Using a modem peripheral and a special cartridge for storage, players could log into the Satellaview service and download exclusive games like the F-Zero sequel BS F-Zero Grand Prix and BS Zelda no Densetsu, a 16-bit remake of Nintendo’s The Legend of Zelda.

These games could only be downloaded during brief windows of availability, however, as Satellaview content was often tied directly to satellite TV broadcasts. While downloaded games could be permanently written to Satellaview cartridges, Cifaldi notes that each cartridge could only store one game at a time, making it extremely unlikely that many titles would survive long enough to be documented and preserved by historians in the decades that followed the Satellaview service’s closure in 2000.

Nintendo’s pink puffball mascot Kirby starred in many Satellaview minigames as part of the Kirby’s Toy Box series, but until this week, only a handful were preserved via emulation. Thanks to Cifaldi’s group raising more than $800 toward its preservation efforts, however, many fans will soon be able to experience the lost Kirby games Cannonball, Circular Ball, Pachinko, and Arrange Ball for the first time.

“Okay, we got ’em all!” Cifaldi said following the successful fundraiser. “Still missing most of Nintendo’s Satellaview output, but at least we’ve got most of the Kirbys now. THANK YOU ALL!”

Danny Cowan
Former Digital Trends Contributor
Danny’s passion for video games was ignited upon his first encounter with Nintendo’s Duck Hunt, and years later, he still…
2022’s biggest video game reveals have been a bummer so far
Player with handgun in Call of Duty: Warzone.

The announcement of 2022's Call of Duty was always going to feel weird. Over the last year, Activision Blizzard has been scrutinized over horrific sexual harassment allegations, turned Call of Duty: Warzone into a glitchy and bloated mess, and was acquired by Microsoft. But I wasn't expecting its reveal to be this sloppy.
Activision Blizzard previously mentioned that Infinity Ward was making a new Call of Duty. Then, at 1 p.m. ET on February 11, enthusiast Call of Duty websites and content creators posted that Activision told them that Modern Warfare 2 and a reworked Warzone with a sandbox mode are on the way. There was no official word on these claims for about 15 minutes, but Activision eventually confirmed them... in the footnotes of a blog post. Its reveal lacked excitement, was confusing, and dodged the biggest questions surrounding Activision Blizzard.
Six weeks into 2022, this is just the latest example of a AAA publisher announcing a huge game with little fanfare. But why have AAA publishers dropped the pomp and circumstance of their game reveals? 
Activision wants you to know that 2022's Call of Duty is a sequel to 2019's Modern Warfare and on a new engine. Image used with permission by copyright holder
For the fans
Previously, a trailer, press release, and detailed info about what players could expect accompanied Call of Duty game announcements. In recent years, it even happened inside Call of Duty: Warzone! We weren't so lucky this time and had to deal with a flurry of enthusiasts and leakers claiming to have new information about the game with no good way to verify its truthfulness.
Earlier this week, there was reportedly a call where Activision and Infinity Ward revealed the new information on this game, but it seems to have been attended almost solely by enthusiast sites and content creators. Even the most prominent gaming sites like IGN and GameSpot didn't seem privy to the news beforehand.
This announcement was made by the fans before Activision even confirmed it. Based on the coverage from those in attendance, it doesn't seem like content creators asked the tough questions about the status of Activision Blizzard's workplace, how the acquisition affects these games, and the reasoning behind Activision Blizzard's decision making (perhaps they did and Activision refused to comment, but we'll likely never know).
By announcing it this way, Activision Blizzard circumvents having to answer hard questions about the company's current state, gets free press from its fans, and gets ahead of the leaks, reports, and rumors that have occurred since the Microsoft acquisition. Activision built a mostly positive -- if oddly rolled out -- reveal narrative for the new Call of Duty that doesn't have much substance.
While other announcements this year haven't felt as malicious, they still lacked a certain flair that we've come to expect.
Rockstar announced Grand Theft Auto 6 in the footnotes of a GTA series blog post. Respawn Entertainment announced three new Star Wars games, including a sequel to Star Wars Jedi: Fallen Order, through a tweet and press release light on additional details. Even Blizzard did it just a few weeks ago with a survival game blog post reveal that called the game "unannounced" in its announcement. None of them had trailers (Crytek got this right with Crysis 4). AAA games are being announced very early with minimal assets and information, making these unveils much less impactful.
This is the only asset EA released alongside its Respawn Entertainment Star Wars announcement. Image used with permission by copyright holder
For the company 
As I previously discussed when Rockstar announced GTA 6, these reveals aren't really about the fans -- they are about the investors and potential hires. Activision first discussed 2022's Call of Duty in a financial results report. GTA 6, the Respawn Star Wars deal, and the Blizzard survival game were announced ahead of earnings reports from their respective companies. The latter two were tied to recruitment calls for their respective developers.
The gaming industry is in the middle of an acquisition craze, and studios are reportedly struggling to recruit great talent. Announcing video games in a nonchalant way helps address both of those issues. Games that are almost guaranteed to be hits please current investors and entice potential buyers. Meanwhile, some developers might be more willing to jump ship from their current employer and work for someone else if they know exactly what they're working on. If some fans get hyped and don't ask tough questions, that's just a positive side effect.
These publishers are putting the bare minimum into reveals and yielding the greatest results. And if this strategy generates enough buzz and keeps working, this might become the norm outside of events like E3, or individual showcases like Nintendo Directs, where fans expect game developers to go all out.
I'm not frustrated because I'm not getting flashy reveals. It's that these announcements all seem more focused on drip-feeding the minimal amount of info so that studios can drive up profits, circumvent criticism, and please investors without sharing anything of substance. As a fan of games, that makes it challenging to care about big projects that should have me excited.

Read more
The Nintendo 64 is the best bad video game console
N64 (Nintendo) console composite image.

Any debate about the "best video game consoles of all time" always features a few prominent systems. The Super NES and PlayStation 2 are a couple you can expect to come up every time the conversation rears its head. One of the biggest contenders in that ongoing conversation is Nintendo's big entrance into the world of 3D:  The Nintendo 64. It's funny that it's such a beloved system 15 years later, because it may be the worst best console out there.

The Nintendo 64 did a lot for the world of modern gaming. It showed us how platformers should work in 3D, gave us immersive worlds that stood out at the time, and featured some of the most influential titles, many of which are still cited as inspirations to this day. So what earns it that "worst" prefix? It comes down to both hardware and its library of games beyond the hits.

Read more
Everything we saw at September’s Nintendo Direct: Kirby, Splatoon, and more
Kirby runs around a city in Kirby and the Forgotten Land.

Nintendo on September 23 rolled out a 40-minute Direct presentation that featured news on its slate of winter games. That included updates on Switch games we already knew about, like Metroid Dread, but it also brought a few surprises. We got to see a new Kirby game, the first gameplay footage for Bayonetta 3, and a closer look at Splatoon 3. We even got a true surprise in the news that N64 and Sega Genesis games are coming to Nintendo Switch Online.

Nintendo Direct - 9.23.2021

Read more