Skip to main content

Kirby and the Forgotten Land is a perfect Elden Ring chaser

Right now, it seems like everyone is playing, or at least talking about, Elden Ring. FromSoftware’s open-world behemoth released to the kind of rave reviews that demand attention. Players all over the world are currently experiencing its dreary world and absolutely brutal fights. It’s a demanding experience, and one that might drain players of their energy by the end of the month.

Fortunately, there’s a natural follow-up game on the horizon. Kirby and the Forgotten Land drops on March 25 and it’s kind of the perfect Elden Ring chaser. It’s a colorful, simple platformer designed to make players smile. If the reaction to Kirby’s new Mouthful Mode is any indication, it’ll be the lighthearted comedic fare many players need in a few weeks.

Recommended Videos

I went hands-on with the game, playing through its first world, and I can confirm that it’s exactly what I want right now. Nintendo’s tried-and-true design philosophies shine through, presenting a pure fun adventure that just wants you to have a good time. Get ready to relax.

Vroom vroom

Kirby and the Forgotten Land doesn’t waste a second of joy. After waking up washed up on a beach and practicing the basic controls, I got an immediate dopamine hit. Kirby finds a rusty, old car and proceeds to swallow it whole in an uproariously funny (and delightfully grotesque) cutscene. Suddenly, I was driving around as a pink Kirbymobile, barreling through enemies, launching off of jumps, and blasting through walls. That sequence culminates in a sunny introductory title sequence backed by the game’s own peppy pop theme song.

I have never been totally smitten with a game so fast.

Kirby blasts a mole in Kirby and the Forgotten Land.
Image used with permission by copyright holder

Despite taking the series to 3D, the Switch game isn’t actually all that different from its 2D counterparts. Levels still play out the same way, with strategically placed copy abilities scattered through mostly linear paths. If you see a special enemy suspiciously hanging out, there’s probably a good reason. In one level, for instance, Kirby can light lanterns that give hidden coins if he has the flame ability active.

Each level contains a list of objectives, from freeing captured Waddle Dees to finding secret routes. It’ll likely take a replay or two to find everything in a level, like any vintage Nintendo collectathon. Outside of that, there are Treasure Road stages that test players ability to use certain copy powers in short, timed gauntlets. In one, I need to roll bombs down slopes to hit switches before time ran out.

A gorilla swats Kirby in Kirby and the Forgotten Land.
Image used with permission by copyright holder

The first world culminates in a boss stage that’s surprisingly thrilling. Armed with a sword ability, I came face-to-face with a towering gorilla trying to smack me. I avoided its attacks by slipping between its legs and slashing it (honestly, not too different from an Elden Ring fight). It’s an easy fight, even on the game’s “harder” wild difficulty, but if there’s one thing I don’t need right now, it’s another grueling boss encounter.

Don’t come in expecting a Super Mario Odyssey-esque transformation of the entire Kirby franchise. This is the same puzzle platformer you’re used to, just with more space to run around. Everything is straightforward, with no obtuse secrets or challenges standing between you and your little hit of gaming joy.

That’s a mouthful

The main difference is Mouthful Mode, the delightful mechanic that allowed me to chow down on a jalopy. Each level introduces one or two new abilities and each one made me laugh without fail. In one level, I swallow an entire staircase, which bounces back into my body before snapping into place. When it settles, Kirby waddles around like a misshapen T-Rex. The only button prompt I get says “fall over.” Sure enough, I press B and Kirby splats face first on some unsuspecting enemies. I squealed.

In the first world’s standout level, an abandoned shopping mall, Kirby can swallow a row of lockers bolted to a wall. By turning the joystick, he wiggles around until it comes loose, revealing a map of the mall that tells him where to go next. The level culminates in the puffball swallowing an even bigger locker, and as he wriggles, the camera comedically zooms out as the entire wall collapses.

Kirby becomes a car in Kirby and the Forgotten Land.
Image used with permission by copyright holder

You get the sense that developer Hal Laboratory had a blast creating these. Every transformation is hysterical, with weird and wonderful animations making each one a joy to discover. Kirby’s inhale power has always been an underutilized comedic tool. It’s been used as a fairly normal puzzle-platformer mechanic in previous games, but this one finally acknowledges how absurd the concept is. It asks “What else could Kirby eat?” and then tries to make you laugh with each answer.

I’m curious to see how many transformations are available in the full game. So far, the most fun comes from discovering new Mouthful Mode powers. Considering that I’ve already seen a good chunk of the standard copy abilities, I imagine that’ll remain true in the full game. Jokes generally get less funny the more times you tell them, so I’m hoping the final adventure pushes that momentum and gives me a new reason to laugh in every world instead of repeating punch lines.

Just vibing

What I’m loving most of all so far is just how laid-back the experience is. The world is vibrant, the puzzles are satisfyingly straightforward, and it’s just downright cute at every turn. Sometimes you want to bash your head against a hard game to feel a sense of accomplishment. Sometimes you just want to see Kirby turn the dial on a big gashapon machine and say “aw.”

To that end, Waddle Dee Town acts as a simple hub world where the vibes are immaculate. Players build new structures as they save more Waddle Dees, like a café that serves healing items. There are even a few minigames that pop-up, like a simple food service game where Kirby has to quickly feed hungry Waddle Dees by picking the right meal.

Kirby fishes with a waddle dee in Kirby and the Forgotten Lands.
Nintendo

The most important shop in town is owned by a blacksmith who can upgrade Kirby’s copy abilities in exchange for stars. While there’s only a handful of abilities in the game, this mechanic essentially doubles the number, which seems to be how it’ll keep pulling new tricks out of its hat in the long-term. When I upgraded Kirby’s standard fire breath ability, I could instead shoot out fireballs at rapid fire. It doesn’t necessarily change how I’ll solve puzzles, but it does make me feel like there’s some progress to be found if I explore levels thoroughly.

After playing the first world, my main hope is that everything keeps expanding. I want to see Waddle Dee Town grow more. I want more hilarious Mouthful Mode powers. I want to see my copy abilities evolve through the end of my adventure. As long as the game can keep delighting me level after level, I’ll be a happy camper. I’ve already played two gigantic, demanding open-world games in the past month. I’m ready to curl up on the couch, purring cat in my lap, and watch Kirby trot around like a hungry Charlie Chaplin.

Kirby and the Forgotten Land will be available for Nintendo Switch on March 25. A demo for the game is available in the eShop starting today.

Giovanni Colantonio
As Digital Trends' Senior Gaming Editor, Giovanni Colantonio oversees all things video games at Digital Trends. As a veteran…
The Lord of the Rings: Gollum is unintentionally delightful
lord of the rings gollum art

One does not simply walk into Mordor; instead, one might opt to climb up a wall of vines or jump from platform to platform. That’s the crux of what The Lord of the Rings: Gollum is all about.

The game positions the player as the classic Lord of the Rings villain, shining light on his previously unexplored backstory, which includes his capture and subsequent escape from the clutches of evil. It’s a novel concept that I wasn’t exactly sure would work before trying it out for myself. Given all that, I knew I needed to play The Lord of the Rings: Gollum at PAX East, and after going hands-on with it, I came away with mixed thoughts that lean positive, with more than a few caveats.

Read more
Pick up these Nintendo games you can only get on Wii U and 3DS
xenoblade and pokemon picross headline eshop update chronicles x nintendo wii u

The Nintendo Switch has one of the greatest first-party lineups of any Nintendo console. In addition to several outstanding original games, a lot of awesome Wii U games like Super Mario 3D World, Pikmin 3, and Mario Kart 8 finally got all the love they deserved when they were ported to the Switch. Even some 3DS games like Miitopia have made their way to Nintendo Switch. Still, that isn't all-encompassing, so when the Nintendo 3DS and Wii U eShops are discontinued on March 27, we will lose access to some amazing first-party Nintendo games that aren't available elsewhere.
From black sheep in their respective series to new IP that tests out some novel ideas, four Wii U and four 3DS games that are still platform exclusives stuck out the most to us. If you're specifically looking for Nintendo-published games to pick up before the 3DS and Wii U eShops stop allowing the purchase of new games, consider picking up one of these titles.
Xenoblade Chronicles X

Considering the rest of the Xenoblade Chronicles series is on Nintendo Switch, it's very surprising that Xenoblade Chronicles X has not made the jump over yet. This RPG stands as the black sheep of the series, with a more gritty style and tone, mech suits, and a plot about humans who crash land on an alien planet after escaping Earth, which might be why it didn't come over before the trilogy was completed. Xenoblade Chronicles X is a great game in its own right, though, and also makes ample use of the Wii U GamePad for its detailed map and menus. As such, it's a worthwhile Wii U pickup for those who like to play games uniquely tailored to the system and enjoy seeing what the oddball entries in game franchises have to offer. 
Star Fox Zero

Read more
Mario Kart 8 Deluxe has a new Yoshi’s Island track — and it’s perfect
Birdo sails through the sky in Mario Kart 8 Deluxe's Yoshi's Island course.

Mario Kart 8 Deluxe just got even bigger. The fourth wave of its Booster Course Pack DLC just dropped on Nintendo Switch, adding eight more tracks to the racing game. The list includes some classics from the GameCube, Wii, and Game Boy Advance installments of the series, but it's most exciting addition is an entirely original one: Yoshi's Island.

As you may have guessed, the new course draws inspiration from Super Mario World 2: Yoshi's Island. On a visual level, it's one of the Mario Kart's most delightful tracks yet. The first leg has players racing through yellow rolling hills that are packed with little references to Yoshi's standalone games. From the starting line, you can see Poochy sitting on an oversized mailbox and catch some Chain Chomps delightfully bouncing around in the distance. Later, you'll spot some Goonies flying in the sky and a giant purple Blargg.

Read more