Skip to main content

Marvel Snap: tips and tricks for beginners

Any game with Marvel characters in it is going to draw some attention. Add in the fact that this one, Marvel Snap, is free-to-play on mobile and PC and an even bigger crowd is going to at least want to give it a shot. However, unlike other Marvel games like Marvel’s Spider-Man or Marvel’s Avengers, Marvel Snap is a collectible card game and not an action title. That alone might make a few people second-guess playing, but Marvel Snap is one of the most accessible deck-building games out today.

Featuring all the iconic heroes from the Marvel universe, Marvel Snap is a quick, fast-paced, and easy-to-learn card game. However, just because the rules are easy to understand doesn’t mean that winning is just as easy. There’s plenty of depth and strategy to learn to best your opponents. If you want some early tips and tricks to up your game in Marvel Snap, we’ve assembled the best of the best.

Recommended Videos

Further reading

The basics

Marvel Snap promo image of multiple Marvel characters.
Image used with permission by copyright holder

Card games can be some of the more complicated games out there, but Marvel Snap keeps things fairly basic. Each game only lasts for six turns, and each player only has a deck of 12 cards. Unlike most card games, your goal isn’t to attack the opponent, or even their cards necessarily, but instead, capture and hold Locations. You each take turns placing cards of different power levels on Locations. By the end of the final round, whoever holds two out of the three Locations will win the game. Simple, right?

How to read cards

Marvel Snap Psylocke card variants.
Image used with permission by copyright holder

Aside from the great artwork on the cards, they have some very important information on them you will need to learn.

The first thing to note is the number on the top left of the card. This is how much Energy that card costs to play, ranging from one to six. Just as in Hearthstone, you start each game with one Energy and gain an additional one on every following round — on round two you will have two Energy, and so on. The number on the top right of the card is the Power. This is the next most important number to note since Power will determine who wins a Location. Power numbers can also be impacted by other things, such as the type of Location the card is played on.

Finally, pay attention to your On Reveal and Ongoing effects.

On Reveal is a special effect your card will do upon being played, assuming all conditions are met. These won’t be permanent, though.

Ongoing effects do last through the entire game and can affect more than just the card they’re attached to. For example, Blue Marvel adds +1 Power to all ally cards for the rest of the game, no matter where they’re placed.

How to win Locations

The space thjone location in Marvel Snap.
Image used with permission by copyright holder

The three Locations in Marvel Snap will appear one at a time, and there can be a maximum of four cards in any one Location. Locations also come with random effects or requirements on cards placed there that can be good or bad, such as reducing all cards’ Power every turn or only allowing cards that cost four or more Energy to be played there.

The first Location will be on the left side, followed by the middle on turn two, and the third on turn three. You can place cards on Locations before they a revealed, which also makes it so those cards are not impacted by that Location’s effect. This can be good or bad depending on the effect it happens to end up being.

By playing your cards on a Location, you combine their Power into a single total. Whichever player has the highest total Power on a Location when the final turn ends wins that Location. Whoever wins two out of the three Locations is the victor.

Keep your deck simple

Deck of cards in Marvel Snap.
Image used with permission by copyright holder

Marvel Snap can get complex, but early on it is better to keep your deck tight and focused. The less time you spend reading and trying to remember what cards you have, what they do, and which ones you want to use together, the better. While the game already has hundreds of cards, they are divided into pools that pace out how many you need to pick between at a time.

Our best advice is to start off by making sure your deck is a good mix of low Energy cost cards and fewer higher ones. You start off with just three cards in your hand, so you want to minimize the chances of not being able to play any cards on that first turn.

You should also try and choose cards that are more versatile rather than focused. Examples of this are Nightcrawler, who can move between Locations and Angela who adds +2 Power when another card is placed in the same Location.

Focus on two Locations

Venom affects a Marvel Snap playng field.
Image used with permission by copyright holder

As mentioned when covering the basics of Marvel Snap, the winner is determined by whichever player wins two out of the three Locations that appear in the match. Rather than spread your forces, and Power, out across all three in hopes of hedging your bets on winning, it is much more crucial to not spread yourself out too much. The downsides are that you will obviously have lower Power ratings by putting cards into three places rather than two, but also miss out on stacking bonuses from Location effects and any On Reveal and Ongoing effects of your cards.

Stick to pinning down two locations, and only put cards in that last spot if you have nothing else better to do that turn.

Only Snap if you’re confident (or bluffing) and don’t be afraid to retreat

Marvel Snap's card progression levels.
Image used with permission by copyright holder

Finally, there’s the Snap mechanic of Marvel Snap. Unlike the Thanos snap, this isn’t some ultimate weapon that will win you the game. At the top of the screen in every match, you will see a number of Cosmic Cubes up for grabs for the winner. This starts out as two, but Snapping will double it to four. However, your opponent also can Snap, making the maximum reward reach as high as eight Cosmic Cubes.

So, what’s the downside to Snapping? That number of Cosmic Cubes isn’t just how much you stand to win, but also how much you could potentially lose as well. If you lose a game after Snapping the number up to four and lose, you will end up costing yourself four Cosmic Cubes instead of just two. That makes this a risky play to do early in the game, but also something to use tactically.

If you’re certain you’re on the way to a victory, there’s really no reason not to Snap. This can be especially effective after you exploit an enemy’s mistake or otherwise overwhelm them with a good play of your own. Snapping can often lead to the opponent retreating to avoid losing more than they already were.

Using that same logic, players can use Snaps as a bluff tactic to try and scare their opponent into thinking they’ve got more going on than they actually do. This is risky since they can call your bluff, but certainly a tool to whip out when things appear to be at a stalemate.

Finally, if your opponent Snaps and you just know there’s no coming back, don’t be afraid to retreat. While you do instantly lose the match, you are only ever penalized a single Cosmic Cube. It’s always better to cut your losses and start a fresh game than stick out a losing battle.

Jesse Lennox
Jesse Lennox has been a writer at Digital Trends for over four years and has no plans of stopping. He covers all things…
Stardew Valley house upgrade guide: all upgrade costs and more
Stardew Valley player overseeing their farm.

At the start of your adventure in Stardew Valley, you will have a lot of tips and tricks to learn while you try to bring your old farm back to life. You may want to start giving gifts to villagers and messing with some cheats, but one of the most important things to plan for is upgrading your house. After all, you can only make a little one-room house work for so long before you will need a lot more space. These add a lot more functionality and even new gameplay options, but they are big investments in every way. Unlike upgrading and redesigning the layout and look of your farm, you don't have the skills necessary to upgrade an entire house on your own. If you're looking to renovate your shabby little house, here's how all the upgrades work.
All farmhouse upgrades in Stardew Valley

There are three main upgrades you can get in Stardew Valley, plus a number of renovations that open up after you have reached the second house upgrade. Both the main upgrades and renovations can be done by speaking to Robin, providing her with the required resources, and letting her work for a few days.
Upgrade 1
The first house upgrade costs 10,000g and 450 wood and takes Robin three days to finish. This will expand your single-room house with a kitchen you can use to cook meals for yourself or villagers, a fridge to store items that can be used in cooking, and a dedicated bedroom with a larger bed. This upgrade is required if you want to get married.
Upgrade 2
After you have Upgrade 1, you can go another level up by spending 65,000g and 100 Hardwood. This will take Robin another three days and adds two more rooms. The first is empty and can be used for whatever you wish, while the other comes with a crib and two small beds for kids. Naturally, this upgrade is needed if you want to have any children with your partner. Beyond that, this is where the new renovations become available. These are fairly substantial and costly but not required if you want to jump straight to the final upgrade. Here are all the renovations and how much they cost:

Read more
Marvel Snap devs vow to fix one of its biggest problems in 2025
Key art for the Surtur season of Marvel Snap.

Marvel Snap developer Second Dinner has outlined its 2025 plans to fix one of the biggest problems plaguing the collectible card game.

Marvel Snap has been my most-played game of each year since its May 2022 beta release. While I still play the game daily, I, as well as many others, have had growing frustrations with the game this year. Modes like Deadpool's Diner have been disappointing, but more importantly, acquiring new cards has become extremely frustrating. A new Marvel Snap card comes out every week, but players earn tokens to purchase them at an extremely slow rate. Spotlight caches that contain new cards get filled with unhelpful fodder or duplicates that grant only 1,000 tokens, while "Series Drops" that make existing cards easier to acquire typically only happen to cards that aren't meta-relevant.

Read more
Path of Exile 2: tips and tricks for beginners
Path of Exile 2 official art.

Upon jumping into Path of Exile 2 for the first time, there's a lot to learn, and it may continue to be daunting for the first few hours of your gameplay. While initially getting delayed due to microtransactions, Early Access for Path of Exile 2 launched on December 6, and is a dark action RPG.

A decade after the success of Grinding Gear Games' first title in the series, new and old fans can pick among six different classes, create complex builds, and fight difficult bosses. Here are some general tips and tricks to make your foray into Path of Exile 2 a little less daunting.
Choosing your class

Read more