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‘Monster Hunter Worlds’ preview

Upcoming 'Monster Hunter Worlds' brings franchise to life like never before

Monster Hunter has long been one of the most beloved gaming franchises in Japan. The action role-playing game series sends players (alone or working with friends) on a hunt for massive, imaginatively designed monsters. They engage in intense, visceral battles in order to loot the monsters’ corpses for parts that can be processed into powerful gear.

The series has been steadily growing its Western following with each release, and as the first entry in the series to have a simultaneous worldwide release (as opposed to first coming out in Japan), Monster Hunter World aims to take its popularity to a whole new level. We recently watched a live, commentated demonstration on the E3 show floor, with one of the game’s programmers on the hunt.

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We’re gonna need a bigger platform

Monster Hunter Worlds also marks a major return to consoles after primarily residing on mobile platforms for the last decade. Although the series originated on PlayStation 2 and has had iterations on Wii, Wii U, and PS3, these have generally been remasters of handheld versions, and often have not seen a release outside of Japan. Western audiences have primarily come to know the franchise on 3DS. While being on handheld platforms has hardly meant sacrificing depth, focusing the development of Monster Hunter Worlds solely on PS4, Xbox One, and PC allows for an increase of scope for the famously deep games.

Apart from the expected visual upgrade, that extra hardware oomph is being put to use in making larger and more systemically complicated environments. “Living, breathing ecosystems” was the phrase used by developers to describe this new approach to design, and you’ll agree that it’s entirely apt once you’ve seen the game in action. Reminiscent of Horizon Zero Dawn, the environments really fewl like living places that exist independently of the player. They’re layered with interlocking parts that could be exploited to the hunter’s advantage.

These larger and more dynamic maps, are probably the defining feature that separates Monster Hunter Worlds from previous series entries.

For instance, our hunter ran past a group of grazing, herbivorous dinosaurs in a stream early on. Out from the shrubbery leapt what looked like a giant iguana, which swallowed one of the grazers whole, like a python, as the others scattered. He then followed it as it dragged its distended belly upstream and regurgitated some of its kill for a few babies that came scampering out of the shadows. It was a neat series of events, and totally unscripted.

That was a more incidental interaction, but these sorts of organic interplays can also be used to the player’s advantage. Our hunter’s main quarry was a giant T. Rex-type monster, but at one point he led it into the raised nest of a giant flying beast that promptly attacked it in a Ray Harryhausen-style clash of titans.  There was also a moment when the target was temporarily stunned on the ground, and several nearby, smaller dinosaurs took advantage of the opening to run in and nip at it.

Again, this wasn’t the product of a scripted set piece, and the hunter didn’t even seem to plan on it happening –it was just a byproduct of the environment being populated by free-acting, intelligent agents. These larger and more dynamic maps, which layer more immersion on top of an already rich base experience, are probably the defining feature that separates Monster Hunter Worlds from previous series entries.

Jaegermeisters

The core Monster Hunter experience, however, remains unscathed. Despite speculation to the contrary, Monster Hunter Worlds is not an open-world game — the action still took place in a discrete level under a time limit — but its environments are substantially larger than in previous entries.

All 14 series weapons return, each of which possesses its own distinct style, rhythm, and tactics. The hunter in our demo primarily wielded the great sword, which had an almost Dark Souls-like rhythm of dodging and swooping in to find openings and land devastating blows. Later on, he popped back to camp and switched to the heavy bowgun, which is like a bolt-firing minigun. He used a variety of ammo types, such as stunning prey with a delayed explosion, or a devastatingly powerful blast — but only at very close range. He also made good tactical use of clothing, sometimes throwing on a ghillie suit for stealth, or a heavy cloak for greater stability when trying to land a point-blank shot with the bowgun.

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All this tactical richness is compounded by the addition of multiplayer. Where previous titles in the series partitioned multiplayer and single-player missions from one another, Worlds will be the first to allow for seamless multiplayer. If someone is having a hard time with a particular hunt, they can send up a signal that they’re looking for help and be joined by either friends or strangers to take down the beast together. Cooperative play has long been a central pillar of the Monster Hunter franchise, but Worlds promises to make it more seamless than ever before.

The Monster Hunter franchise has been steadily growing in global popularity, but Monster Hunter Worlds could take it to a whole new level by bringing in mainstream console gamers. We’re excited to hunt monsters from our couch again on PS4 and Xbox One in early 2018. It will head to PC soon after.

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Will Fulton
Former Digital Trends Contributor
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
Capcom races to fix a game-breaking bug in Monster Hunter Wilds
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Monster Hunter Wilds is a runaway success by any metric, shattering previous Capcom records for concurrent players on Steam and bringing loads of new hunters into the fold. Unfortunately, a few players have encountered a bug that halts their forward progress in the main story, and Capcum is rushing to issue a fix.

To simplify the bug, it makes a necessary NPC play hooky. Rather than appearing where they are supposed to, the NPC just...doesn't show up, and without them, you can't progress any further. However, if you've progressed to Chapter 5-3 already, you're in the clear and have nothing to worry about.

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Ask any Monster Hunter Wilds player and they will tell you that the most important tip and trick to know is how vital it is to always upgrade your gear. There are no levels like a normal RPG, so the only way to get stronger is to forge better weapons and armor at the blacksmith. Like almost every game, you can't just make better gear for free. It costs you money and the raw materials to make it. One of the early materials you will need to get is iron. Unlike monster parts, you need to go out of your way to find deposits of iron to mine to get your hands on it. If you're at a loss for where to track down this ore, here's where you can find iron in Monster Hunter Wilds.
Where to find iron

Iron is a very common resource in the starting area of Monster Hunter Wilds, Windward Plains, but it also shows up in Scarlet Forest. You can see it as a big blue geode on the ground and a blue icon on your map. The easiest way to locate them on your map is to open your map and open the Filter Icons menu. Turn everything off except for the Mining Outcrop icons. Then, all you need to do is find an iron one on your map, set a waypoint, and have your Seikret take you there.

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Monster Hunter Wilds weapons guide
A hunter leaps at a Monster in Monster Hunter Wilds.

There are dozens of important tips and tricks you need to master in Monster Hunter Wilds, but they all pale in comparison to learning how to use your weapon effectively. All 14 are available right from the start and each one completely changes the flow of a hunt. Experienced hunters will be familiar with most of them, but there are some new aspects to take into account this time around. If you plan on playing with friends especially then you will want to make sure you're not holding the team back by just spamming attack. Before you put a new weapon on your wishlist, check out this quick weapons guide for Monster Hunter Wilds.
Weapons guide

As mentioned, there are 14 weapons in Monster Hunter Wilds. We will give you a basic idea of each one's strengths, weaknesses, and playstyle but the best thing you can do to decide is take on into the training area and try it out.
Great Sword
If you like a slow weapon that packs a massive punch, the Great Sword is still the king. This is the iconic weapon of the franchise capable of high-damage charge attacks and a block. You need to be brave and account for your slow swing speeds to land a hit, but once you do, it will count.
Long Sword
A sword so long even Sephiroth would be jealous. This weapon allows you to perform perfect dodges and counterattacks more like an action game. It also has nice wide, sweeping attacks for smaller mobs and hitting multiple parts of a monster at once. Landing hits builds a spirit gauge you can spend on a special combo that buffs your attack.
Sword and Shield
If you're new to the series, this is a great weapon to start with. It has fast attacks with the sword and shield, a decent block, dodge, and is the only weapon that lets you use items without having to put your weapon away first.
Dual Blades
For something a bit more fancy, the Dual Blades are just as fast but have more layers to consider. They give you a Demon and Archdemon gauge that buffs your attack power and speed as you build each one up. If you want to be fast and aggressive, give these a whirl.
Hammer
The Hammer is a lot like the Great Sword, only dealing blunt damage that can quickly tire a monster out or stun it if you target the right body parts. You're not as slow with this weapon and have a dodge, but no guard.
Hunting Horn
This weapon is one best saved for veterans or players who are part of a dedicated squad. The horn plays different tunes that buff yourself and other hunters in addition to attacks, meaning you need to pay attention to the entire battlefield and know which buffs to trigger when.
Lance
If you fancy yourself a tank, pick up the Lance. This weapon lets you attack from relative safety behind your big shield at the expense of speed and damage. What it lacks in damage, however, it makes up for in targeted damage. You can easily wound and exploit a monster's limbs with precise thrusts.
Gunlance
The Gunlance is basically what it says on the tin. You still have the heavy shield, but now focus on shooting explosive shells. It gives you a lot more range to work with and has a dodge.
Switch Axe
This weapon feels ripped right out of Bloodborne. You can use it as a heavy axe or transform it into a more nimble sword. Each one has their strengths, such as being able to cause explosions, but neither are the best in their class. If you want to be as versatile as possible, go with this.
Charge Blade
Another transforming weapon, the Charge Blade also has an axe mode as well as a sword and shield. Most consider this the most difficult weapon to master in the series since using one mode powers up the second and each has their own complete combo list to internalize.
Insect Glaive
Verticality is better in Monster Hunter Wilds than ever before. The Insect Glave will let you leap and sping around the environment and make mounting monsters a breeze. You will need to snag parts of monsters with your Kinsect during fights to buff yourself otherwise you will deal very little damage.
Light Bowgun
The first pure ranged weapon, this bowgun keeps you light on your feet and has a fast rate of fire for great DPS if you can keep the monster in your sights. Landing hits build up a gauge you can spend on a Rapid Fire ability to unload all at once. Just make sure you come stocked with ammo.
Heavy Bowgun
We suggest saving the Heavy Bowgun for party hunts since it is most effective from long-range while others draw aggro. You do have an auto-guard just in case, but an ideal run with this weapon will have you sniping from a distance with the correct ammo type to bring down your target.
Bow
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