Skip to main content

Reports of L.A. Noire overheating, freezing issues surface, Rockstar has a temporary fix

LA Noire gun in hand
Image used with permission by copyright holder

Rockstar Games released its film noir-inspired opus L.A. Noire earlier this week, delivering one of the most unusual and genre-defying play experiences that the industry has seen in some time. Unfortunately, it also seems to be causing some headaches for players on both sides of the console fence, with reports of freezes and overheats coming from the PlayStation 3 and Xbox 360 camps. The issue was initially believed to stem from the recent 3.61 firmware upgrade that the PS3 received, the same one that ushered in the return of the PlayStation Network, which as we all know was taken offline last month following a network security breach.

Sony immediately denied the connection between the issues with the game and the recent firmware upgrade. Rockstar looked into the issue and responded with a post on its website. While it has “received a very small number of customer support questions about PS3s overheated or shutting down while playing L.A. Noire,” both the game developer and Sony were able to “confirm that neither L.A. Noire or firmware update 3.61 are causing the PS3 hardware to overheat.” That’s when similar reports started coming in from Xbox folk.

Recommended Videos

The matter is now being investigated further, but a temporary fix is available and easy enough to implement by following the instructions on the Rockstar website. The fix amounts to clearing out some of the game data stored on your console’s hard drive, and note: this does not mean your save data. For the PS3, this means going into the PS3 Game Data Utility and removing the “L.A. Noire Game Data” entry. On the Xbox 360, you’ll want to clear the console’s memory cache; go to Memory in the System Settings menu, highlight your hard drive, press the Y button and select Clear System Cache from the menu that pops up. A few other alternatives are offered as well should that not solve the problem, so check out Rockstar’s website if you’re still having troubles.

It’s worth noting that our L.A. Noire review session unfolded over roughly 20 hours spread across a two-day period. The review playthrough was conducted on a 60 GB launch PS3 and no freezes or overheats occurred during that time. It’s hard to gauge how isolated this issue is based on just that, but it’s at least worth mentioning.

Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Celeste composer gives fans a new glimpse at cancelled Earthblade
A screenshot from the now-cancelled Earthblade.

Lena Raine, the composer for Celeste and the cancelled Earthblade, has released the soundtrack on Bandcamp. You can listen for free or buy it for yourself for just $7, and 50% of all earnings will be donated to a non-profit organization. While it's not the same as getting to play Earthblade, Raine says the music for the game is "highly dynamic" and is arranged to represent and match the emotional arc of the game.

Raine says the soundtrack is heavily influenced by composers like Vangelis, Joe Hisaishi, and Yoko Kanno — much of it coming from classic anime like "Nausiccaa of the Valley of the Wind" and "Cowboy Bebop."

Read more
How to create and run a small business in The Sims 4 Businesses and Hobbies
Small business in The Sims 4 Businesses and Hobbies.

With The Sims 4 Businesses and Hobbies Expansion Pack, you finally have the ability to create and run an endlessly customizable small business. From cat cafes, to candy shops, and even tattoo parlors, there's a lot of versatility and options for your little start-up.

Read more
After a rocky beta, Tripwire has delayed Killing Floor 3 indefinitely
Pouring lava on Zeds in Killing Floor 3.

Killing Floor 3 has been delayed to an "undecided date" later in 2025, but that might not be the worst news in the world. The Tripwire Interactive team announced the update via social media earlier today, saying they "missed the mark" with the game and need time to rework it.

"We're working together on a timeline to address many of the common issues players had during the beta, including performance/stability, UI/UX, lighting, and weapon feel," the team writes in a post on BlueSky.

Read more