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Samsung expands its TV cloud gaming lineup with Amazon Luna and Twitch

Samsung has begun rolling out its new Gaming Hub on its 2022 line of smart TVs and monitors. To coincide with that launch, the company announced that Amazon Luna will be joining the service soon. Samsung Gaming Hub will also include an unexpected Twitch integration at launch.

Samsung Gaming Hub is a new feature that’ll be available on Samsung’s smart TVs and monitors going forward. It’s a dedicated hub that features several cloud gaming apps. That means that you’ll be able to play games on your TV without a console or high-end PC. You’ll just need a good enough internet connection to stream them.

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Amazon Luna is the last piece of Samsung’s puzzle as it was a notable omission in the company’s launch partner lineup. It joins services like Xbox Game Pass, GeForce Now, and Google Stadia on Samsung TVs. Though, unlike those apps, Luna won’t be available right away. Samsung only notes that the app is coming “soon.”

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Luna allows players to subscribe to individual channels to access games. For instance, you can pay a monthly fee to get every Jackbox Party Pack game or sign up for a retro gaming channel. In our Amazon Luna review, we noted that the service was a bit of a niche experience compared to something like Xbox Game Pass. But its inclusion on Samsung TVs will make it easier to access for interested players.

In addition to Luna, Samsung Gaming Hub will feature Twitch support at launch. Players will be able to access the streaming platform via the hub’s experience menu, which also features Spotify and YouTube.

Samsung Gaming Hub has officially begun rolling out on 2022 Samsung smart TVs and monitors starting today.

Giovanni Colantonio
As Digital Trends' Senior Gaming Editor, Giovanni Colantonio oversees all things video games at Digital Trends. As a veteran…
You don’t need an Xbox Series X to play Starfield. Here’s how
Key art for Starfield.

Starfield is the highest-profile Xbox Series X and Xbox Series S game since Halo Infinite, but the game isn't locked to those two consoles. Thanks to cloud gaming and Microsoft's more open-ended mentality of making its games available on a wide variety of platforms, you don't have to own one of Microsoft's current-gen systems or have the Xbox app installed on your PC.
No, it's not on PS5 or Nintendo Switch, but if you want to play Starfield while it's at the center of the video game industry zeitgeist, here are some places where it's playable other than the Xbox Series X, Xbox Series X, and Xbox PC app.
Steam

The most obvious choice if you want to play Starfield elsewhere is to pick it up on Steam. While Microsoft does have a proprietary PC launcher of its own, Microsoft now consistently releases its own games through Valve's launcher. Bethesda joined Xbox Game Studios in 2021 and has a long history of making its games available on Steam as well, so it's not too surprising that Starfield is available on the platform.
Starfield already proving quite popular on the platform too, having peaked at 266,000 concurrent players, according to SteamDB at the time I'm writing this. If you're looking for a way to play Starfield natively on the hardware you own without using a Microsoft platform or service, this is your best option. It'll run on Steam Deck too, although that's not the only way to experience Starfield on the go.
Xbox Game Pass app on Android

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PlayStation Portal misunderstands remote play and cloud gaming’s appeal
A PlayStation Portal boots up.

Sony finally revealed more details about its upcoming handheld, now called PlayStation Portal, but these announcements have soured my opinion on the device rather than hyped me up for it. I enjoy cloud gaming and have used a variety of services like Google Stadia, Amazon Luna, and Xbox Cloud Gaming - across my phone and even dedicated devices like the Logitech G Cloud Gaming Handheld. Because of that, I was really excited to see what PlayStation could do as it entered the space. Unfortunately, some specific exclusions from PlayStation Portal's functionality that make it more of a remote-play device rather than a cloud gaming handheld indicate that Sony has a fundamental misunderstanding about what people would want out of a PlayStation game streaming handheld.

Namely, the device's positioning as primarily a "remote play dedicated device" and the exclusion of PlayStation Plus Premium cloud gaming compatibility drastically shrinks the number of reasons people should pick the device up. Cloud gaming and devices built around it have been around long enough to show that an inclusive approach to the number of services, games, and kinds of game streaming available is vital to success, and for a $200 handheld, PlayStation Portal seems like it's excluding way too much.
Narrowing its appeal
Remote play differs from what's more ubiquitously referred to as cloud gaming players are running the games on their own consoles rather than a third-party console or server. Still, it's a form of streaming games over a Wi-Fi connection, typically through an app on a phone or device like the Logitech G Cloud Gaming Handheld. That means you'll have to stick around your own home to use the PlayStation Portal, and its game library is limited to whatever the user owns on the console. That's limiting (it's like if Steam Deck only ran Steam Link) but does have some use cases. Still, it doesn't necessarily feel like it warrants a dedicated $200 device over a phone and a nice mobile controller like the Razer Kishi V2 or Backbone One - PlayStation Edition; haptic feedback and adaptive triggers only go so far.

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Microsoft gives Activision Blizzard cloud gaming rights to Ubisoft
Microsoft's Xbox Cloud Gaming Service Enters Beta This Week

Microsoft announced its intention to grant Ubisoft, the publisher behind series like Assassin's Creed and Far Cry, the cloud streaming rights for Activision Blizzard titles if Microsoft's acquisition of the Call of Duty publisher goes through.
This deal was made in order to appease the U.K.'s Competition and Markets Authority (CMA). Microsoft has not had an easy time trying to acquire Activision Blizzard as it has run into heavy resistance from regulatory bodies like the U.S. Federal Trade Commission (FTC) and the U.K.'s CMA. The CMA's complaints centered around the potential monopoly Microsoft could have on cloud gaming if the deal were to go through. There was speculation that Microsoft would divest its U.K. cloud gaming efforts to appease the CMA, but it has now presented this new plan that would technically make it give up control of Activision Blizzard game-streaming rights worldwide for the next 15 years.
In a blog post, Microsoft President Brad Smith explainsed that if the Activision Blizzard acquisition happens, Microsoft will give "cloud streaming rights for all current and new Activision Blizzard PC and console games released over the next 15 years" in perpetuity following a one-off payment.
Essentially, Ubisoft will be the one deciding which cloud gaming platforms and services to put Activision Blizzard games on, not Microsoft. Smith claims that this means "Microsoft will not be in a position either to release Activision Blizzard games exclusively on its own cloud streaming service -- Xbox Cloud Gaming -- or to exclusively control the licensing terms of Activision Blizzard games for rival services," and that Ubisoft will allow them to honor existing agreements with companies like Nvidia. 

Ubisoft has been cloud gaming friendly over the past several years, eagerly putting its games on services like Google Stadia and Amazon Luna. With this deal, Ubisoft says it plans to bring Activision Blizzard games to its Ubisoft+ subscription service. Activision Blizzard CEO Bobby Kotick also commented on the deal, saying that he approves of the deal, but that "nothing substantially changes with the addition of this divestiture" for Activision Blizzard and its investors.
The current deadline for Microsoft's Activision Blizzard acquisition is October 18.

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