Skip to main content

Sonic Rumble is a fun battle royale, but an oddly slow Sonic spinoff

Sonic and Shadow fight over a ring in Sonic Rumble.
Sega

True to its titular hedgehog’s ethos, the Sonic series never slows down. After releasing what might be the franchise’s best game in decades, Sonic X Shadow Generations, yet another new game is set to launch this winter. Sonic Rumble will turn the series into a free battle royale game that takes some clear notes from Fall Guys: Ultimate Knockout. It’s an elimination game that’s more about clearing platforming minigames and collecting rings than combat.

Digital Trends recently went hands-on with Sonic Rumble, playing a few rounds on an iPhone. While it has all the right elements of a free-to-play multiplayer game, its slow movement doesn’t quite feel like a fit for the fast-paced nature of Sonic. It may end up being a fun enough mobile obsession, but it’s one of Sega’s odder uses of its legendary IP that I’ve ever seen.

Recommended Videos

Get ready to rumble

In Sonic Rumble, Dr. Eggman turns Sonic and his pals into adorable toys. It’s a light narrative that sets up its battle royale hook and cute aesthetic well enough. The hook here is that 32 players pop into a three-round test of skill. Some rounds have players racing through a long stage at the same time, while others are simple ring-collecting minigames. Each round, half of the players are eliminated. The final battle is between the top eight players, with only one coming out on top. It’s all par for the course for the genre, right down to its microtransactions, battle pass, and collectible skins.

If you love games like Fall Guys or Kirby’s Dream Buffet, Sonic Rumble will check a lot of boxes. At its heart, this is a lighthearted battle against physics. The first round is a chaotic match as 32 players all bounce around obstacles at the same time. It can feel a little derivative as I bounce between inflatable bumpers or run against spinning treadmills. There are a few unique ideas here, though. For one, it makes use of Sonic’s signature homing attack as part of its platforming. With the tap of a button, I can zoom toward ziplines or bounce into enemies.

Sonic races down an icy slope full of Penguins in Sonic Rumble.
Sega

The best ideas come in the interplay between cooperation and competition. At certain points during a race, players need to work together to progress. Sometimes I hit a door that only unlocks once six robots standing near it are smashed. That goes a lot quicker if I’m working with other players instead of sabotaging them. Similarly, I occasionally have to smash into a wall to knock it down, another task that goes faster with help.

While that collaboration adds a neat twist, it can be entertainingly cutthroat too. One closing round threw the final eight players into a small, snowy space filled with valuable rings. It was a race to see who could get the most before the timer ran out. During the chaos, gold chests popped up across the screen. Opening one gives players a homing attack that they can use to steal another players’ rings. I grabbed one and started hunting down the first-place player to do some damage. Moments like that bring the fun tension that this genre relies on.

Other standout features include the ability to create custom matches and streamer-friendly options that will help content creators organize matches with their audience. There’s even an in-game tab that curates content from those creators.

Though there are some great pieces, the entire project feels a little puzzling. You’d expect a Sonic battle royale to be about speed, sending players through the kind of quick roller coaster rides that other mobile games like Sonic Dream Team do so well. That’s not the case; in fact, Sonic Rumble is incredibly slow-paced. It plays much more like Fall Guys than Sonic, with characters stumbling through levels rather than blasting through them. There’s no snappy movement, and even the homing attack feels a bit clumsy. None of the things that make Sonic games fun are really represented here. Instead, it feels like an unrelated game that’s been reskinned to look like the franchise.

Sonic runs towards blue bumpers in Sonic Rumble.
Sega

That’s not inherently a bad thing. The point of spinoffs is that they’re supposed to do something new with a series. Not every Sonic game needs to be built around speed — just look at The Murder of Sonic the Hedgehog. Still, you at least want to feel some DNA carried over to a game like this to make the franchise feel like a surprise fit for a new genre. Tetris 99, for instance, translates naturally to an elimination game thanks to its tense, competitive edge. Sonic Rumble doesn’t seem to make a compelling case for what Sonic brings to the battle royale. It winds up feeling like a cash grab launching a few years too late.

Perhaps the main thing that Sonic Rumble brings to the table is fan service — and that might be all that really matters. I’ve got a Chao companion that happily floats around me. I can unlock alternate skins for characters, which includes callbacks to games like Sonic Riders. The toy transformation setup isn’t just a cute plot point; it signals that this is a lighthearted plaything for fans. It’s another excuse to make a Sonic museum full of references. The actual battle royale almost feels secondary to its unlockables in that sense.

I don’t expect Sonic Rumble to shake up the battle royale market much. It’s a fairly standard elimination spinoff that doesn’t exactly play to Sonic’s strengths. That doesn’t mean that it won’t resonate with the hedgehog’s dedicated fan base, though, who are just getting another freebie to obsess over once they’re done playing Sonic X Shadow Generations and watching Sonic the Hedgehog 3 for a third or 10th time. Sonic is as much a lifestyle as it is a video game franchise at this point, so I imagine its intended audience won’t be too precious about how polished it is. It’s another way to play Sonic. Perhaps that’s enough for fans.

Sonic Rumble will launch on mobile devices this winter.

Giovanni Colantonio
As Digital Trends' Senior Gaming Editor, Giovanni Colantonio oversees all things video games at Digital Trends. As a veteran…
PlayStation had a better 2024 than it should have. Now it needs to focus
Astro Bot climbs on a DualSense controller.

This time last year, PlayStation had given us a roadmap for the brand's direction moving forward. It made grand commitments to live-service titles, put heavy investments in a mobile initiative, and continued to launch new hardware. If one were to judge PlayStation's 2024 on the rubric it set for itself, it would have been a failure. But that doesn't tell the full story.

PlayStation's 2024 felt like a restructuring phase. On the software side, we saw PlayStation embracing young players again, a decision that netted it a big Game of the Year win. Behind the games, we saw even bigger changes, specifically with the appointment of two new co-CEOs, Herman Hulst and Hideaki Nishino, that may have radical implications for the brand going forward. All of this sets the stage for a needed pivot for a brand that flirted with disaster in 2024. The only problem? That new vision hasn't been communicated yet, and fans' good will may be in short supply after a year of ups and downs.
Shifting strategy
Sony had a lot of pots on the stove this year, which made it a rollercoaster ride for fans. If there was one message PlayStation wanted to communicate as clearly as possible in 2023, it was the commitment to finding a live service hit. At the time, 12 such titles were reportedly in development and scheduled to be released between 2024 and 2026. So far, that effort has struggled to get off the starting blocks. Naughty Dog made the wise decision to cancel its Last of Us Online project to focus on single-player IPs such as the upcoming Intergalactic: The Heretic Prophet, but the real casualty was Concord.

Read more
At the end of 2024, Xbox finds itself as a crossroads
The Mental Wellness Awareness Xbox design.

At the end of 2024, Xbox finds itself at a crossroads that many fans wouldn’t have anticipated at the start of the year.

Finally bearing the fruits of its pricey Activision Blizzard acqusition, Xbox has had one of its most consistent years in terms of game output. Game Pass received a healthy number of day-one games throughout the year, and Microsoft delivered a new first-party title to the service every month between September and December.

Read more
Wordle Today: Wordle answer and hints for December 4
Someone playing Wordle on a smartphone.

We have the solution to Wordle on July 16, as well as some helpful hints to help you figure out the answer yourself, right here. We've placed the answer at the bottom of the page, so we don't ruin the surprise before you've had a chance to work through the clues. So let's dive in, starting with a reminder of yesterday's answer.
Yesterday's Wordle answer
Let's start by first reminding ourselves of yesterday's Wordle answer for those new to the game or who don't play it daily, which was "SAUNA." So we can say that the Wordle answer today definitely isn't that. Now, with that in mind, perhaps take another stab at it using one of these Wordle starting words and circle back if you have no luck.
Hints for today's Wordle
Still can't figure it out? We have today's Wordle answer right here, below. But first, one more thing: Let's take a look at three hints that could help you find the solution, without giving it away, so there's no need to feel guilty about keeping your streak alive -- you put in some work, after all! Or just keep scrolling for the answer.

Today’s Wordle includes the letter G.
Today’s Wordle uses three vowels.
Today's Wordle is a word for a bird of prey.

Read more