Skip to main content

Ubisoft heads to Hollywood

If you want something done right, do it yourself. Such seems to be the message coming from French video game giant, Ubisoft. Not content to watch its properties either languish in the recesses of Hollywood studios that buy properties as often to avoid others having them as to actually make a movie from it, or to watch the lucky few properties make it all the way to the big screen be met with mixed reviews ala Prince of Persia, Ubisoft has decided to take matters into its own hands.

According to Variety, Ubisoft is in the process of launching Ubisoft Motion Pictures specifically to develop its own properties for TV and the cinema. The new division will be headquartered in Paris, and will be run by Jean-Julien Baronnet, the former CEO of Luc Besson’s EuropaCorp. Jean de Rivieres, former head of distribution for Walt Disney Studios Motion Pictures France will be in charge of marketing and international sales.

Recommended Videos

The decision is likely spurred on by last year’s Prince of Persia: Sands of Time, which went on the earn $355 million worldwide, a respectable number, but far short of the franchise building numbers that Disney had hoped to see when it dubbed the film “the new Pirates of the Caribbean.” It did, however, show Ubisoft that there was money to be made in film versions of its properties. The developer may also be further bolstered by the success of Marvel Entertainment, which has been on a roll adapting its properties to the big screen.

Besides the Prince of Persia series—which is likely now booby-trapped with myriad legal and rights issues—the developer is sitting on some of the most popular video game franchises of the last decade, including the Splinter Cell and Rainbow Six games (although those may be complicated by the Tom Clancy license), the FarCry series (already a terrible movie directed by Uwe Boll), and the Assassin’s Creed games, which almost certainly have the most potential to be translated to either film or television.

Ryan Fleming
Former Digital Trends Contributor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
How to get and use Scouts in Assassin’s Creed Shadows
Naoe perched on a spire in Assassin's Creed Shadows.

There are plenty of familiar mechanics returning in Assassin's Creed Shadows, such as fast travel and earning XP to level up both Naoe and Yasuke. One of the many new features you will be introduced to early in the game is the Scouts. Once you unlock the Hideout and are given your initial Scouts, they will become an essential tool for finding your next objective and gathering vital resources needed to upgrade your Hideout. However, how to use them or get more isn't very clearly explained for how essential they are. Let us fill you in on all the details about how Scouts work in Assassin's Creed Shadows.
How to get and use Scouts

Scouts have several primary functions, the first and most important being to scout areas on the world map. Very often, your next objective will not be placed on the map, but instead, you will have directions on the rough location of where it will be. This is where Scouts are necessary. By following the game's directions on the map, you need to put your cursor over the area it is describing and assign one or more Scouts to reveal the area. You do this by pressing Square or X to bring up the dispatch menu and then deploying them at that area. You can see how many Scouts are available on the bottom left of your screen and can assign multiple to an area by pressing the right trigger. The more Scouts you use to scout an area, the larger the area they will reveal.

Read more
How long is Assassin’s Creed Shadows?
Yasuke in Assassin's Creed Shadows fighting an enemy. He's dressed in his samurai armor.

It's no secret that the Assassin's Creed games have gotten longer and longer over the years. This is typical for Ubisoft open-world titles, but many are hoping that Assassin's Creed Shadows has scaled back on the bloat a bit. There's always fast travel and finding the fastest ways to earn XP to cut down on the grind, but there's only so much time that can be saved. If you're worried that this game might be another 100-hour time investment to fully complete, let's use our Eagle Vision to scout out how long Assassin's Creed Shadows is before you start playing.
How long is Assassin's Creed Shadows?

As you would expect, the amount of time you could put into Assassin's Creed Shadows will vary wildly based on how you approach it. You can focus on just the story and nothing else, tackle a handful of side missions and activities, or attempt to complete anything and everything the game has to offer.

Read more
How to unlock and use fast travel in Assassin’s Creed Shadows
shadows

The Assassin's Creed games have always been open-world titles that set you loose in a variety of historical locations. Assassin's Creed Shadows is no different, save for the introduction of the long-requested Japanese setting and dual protagonists. While you're earning XP and getting deeper into the game's story, it will become less and less viable to travel by foot or horse between objectives. That's where fast travel comes into play, but the system works slightly differently in this entry than usual. Here's how fast travel works in Assassin's Creed Shadows.
How to use fast travel

The core of the fast travel system in Assassin's Creed Shadows should be familiar to anyone who has played the series before. You will unlock viewpoints at set locations by climbing up to high points and synchronizing to give yourself a fast travel point, but there is another map marker you can use to fast travel as well. A new building called Kakurega are featured in most major towns and villages in the game that need to be unlocked by purchasing them with Mon. Once you do, they provide you with another fast travel point.

Read more