Skip to main content

Call of Duty: Warzone 2.0 desperately needs to give players more health

In Call of Duty: Warzone 2.0, gunfights can end in less than a second. In fact, some weapons have the potential to down a player in less than 400 milliseconds, which is wildly punishing in a mode that can last upwards of 25 minutes. While this isn’t an inherent flaw, many elements around the fast time to kill (TTK) are disproportionately slow, such as aim down sights (ADS), reload times, and other animations. It’s demoralizing to spend so long playing a match, only to get taken out in mere milliseconds by a player who happened to be aiming in your direction.

As Warzone 2.0 begins to roll out tweaks, there’s one thing I’m hoping to see changed: an increase in the TTK to match other battle royale games like Fortnite or Apex Legends — or at the very least, to match the original Warzone.

Recommended Videos

Give me a break

Players have complained about the fast TTK since the first Warzone game, so much so, that Activision and Raven Software actually increased the default player health from 100 to 150. With three armor plates equipped, your max total health could be as high as 300.

The new Gulag in Warzone 2.0.
Image used with permission by copyright holder

In Warzone 2.0, your max health is capped at 250 (100 base health, and 50 per plate). However, you can only apply three plates if you acquire a 3-Plate Vest. The default max number of plates you can wear is two. So, throughout the match — especially during the early stages — it’s common to come across enemies who only have 200 health, which means they’ll go down in an instant. But even at 250 health, it still feels far too fast, especially when you consider just how slow some of the weapons are in terms of movement and ADS times.

But it’s not just the weapons that feel slow. Many animations — such as applying an armor plate — are just painful to sit through, especially during a firefight. You also can’t run while plating anymore, which might not sound like a big deal, but you’d be surprised how often this will lead to your demise.

Warzone 2.0 doesn’t allow you to quickly cancel out of animations either — like reloading —  meaning you’re often committed to many interactions even if you don’t want to. So, if you happen to use a killstreak, reload, sprint, or interact with the world while an enemy is around the corner, you’ll be a sitting duck, at least momentarily — which, in this game, is all it takes to go down.

Above, you can see an example of a fast gunfight. Imagine being taken out that quickly after 20 minutes. With more health, this player might’ve had a chance to react.

Since many players are well aware of how easy it is to get caught off guard, many have acclimated to a slower-paced play style — one that feels vastly different from what you might’ve seen in the original Warzone. Now, it’s far more common to encounter players who are way too afraid to even move out of a building, slowing the game’s pacing to a halt.

Bumping the base health to 150 (just like in the original) would solve some of the game’s pacing problems. With more health, players would be encouraged to take more risks and move around the map. As it stands, there’s far too much downtime during each game and it has to do — in part — with players moving around slowly. And who can blame them?

If you get unlucky while mantling up onto a ledge, you’re out of the game. Having more health could punish players less for being in the wrong place at the wrong time. Sure, you should be at a disadvantage if your back is turned to an opponent, but with more health, you would at least have some time to react — and with enough skill, perhaps live to see another day.

Topics
Joseph Yaden
Joseph Yaden is a freelance journalist who covers Nintendo, shooters, and horror games. He mostly covers game guides for…
Call of Duty: Black Ops 6 could change the first-person shooter forever
call of duty black ops 6 preview bo6 multiplayer omnimovement

The stakes have never been higher for Call of Duty. With the series officially under Microsoft’s wing and being heralded as Xbox’s biggest first-party franchise, the next entry needs to deliver. That would be stressful enough as is, but it's doubly anxiety-inducing for developer Treyarch. Not only is it ushering in a new era for Xbox, but it’s about to release a foundation-shaking moment for the franchise at large with Call of Duty: Black Ops 6.

At first glance, the latest entry in the long-running shooter series might just seem like another Call of Duty game, a reliable product spit out of a well-oiled machine. That’s not exactly the case. Black Ops 6 is more of a reinvention than it looks, turning the military shooter into a full-on spy thriller. A tonal shift like that isn’t just a matter of writing a blockbuster story filled with political intrigue. It requires a deeper overhaul of how fans actually play Call of Duty. And that’s exactly what Treyarch is delivering.

Read more
Call of Duty: Black Ops 6 is bringing back several fan-favorite features
A squad stands together in Call of Duty: Black Ops 6.

Call of Duty: Black Ops 6 will bring back several fan-requested features when it launches this fall. That list includes a Classic Prestige progression system, a round-ending Best Kill clip, and more.

Developed by Treyarch, Black Ops 6 is the first Call of Duty game being released fully under Xbox's Activision ownership. With the stakes high, there's a lot of pressure on Treyarch to deliver this year. It looks as though the studio is taking that task seriously, as Black Ops 6 seemingly takes years of fan feedback and requests into account.

Read more
Call of Duty: Black Ops 6 is coming to Xbox Game Pass at launch
A soldier squats in Call of Duty: Black Ops 6 key art.

After days of speculation, Xbox confirmed that Call of Duty: Black Ops 6 will come to Xbox Game Pass at launch. Xbox has not specified which platforms it will come to, though.

When Call of Duty: Black Ops 6 was officially announced last week, fans immediately began speculating about its Game Pass status. It's the first Call of Duty title released since Microsoft successfully acquired Activision Blizzard, so a Game Pass launch seemed likely. While the announcement was initially leaked by a Game Pass notification, Xbox has now officially confirmed that the game is bound for the service.

Read more