Skip to main content

Despite divisive dialogue, Forspoken gets a lot right about open-world games

Games can learn a lot from Forspoken’s traversal mechanics, but you probably wouldn’t glean that from the discussion surrounding it right now.

A lot of the chatter around Forspoken has been quite negative due to its lackluster story, but there are still things that the Square Enix and Luminous Productions game does quite well. Primarily, exploring the vast and beautiful open world of Athia is quite enjoyable because of all the helpful mobility options Frey has at her disposal. As Forspoken does some critical aspects of gameplay well, it’s a shame that the conversation surrounding it primarily focuses on the shortcomings of the game’s writing.

Forspoken Deep Dive | Exploring Athia

Yes, the story pacing and writing are its weak point, but that’s also not the only thing Forspoken has to offer. Good or bad, every game brings something to the table that both developers and players can learn from. The whole industry would benefit if we were willing to engage with what works in games like Forspoken as much as we discuss what doesn’t.

Recommended Videos

What Forspoken gets right

After slogging through several hours of linear story content, Forspoken finally opens up, and players can truly get a feel for its traversal mechanics and its open world. That’s when they’ll discover the game’s real magic. Frey feels weighty like a human character would in a game like Uncharted, but can reach higher speeds by dashing around with her Flow ability.

This gives the game a great sense of momentum, as every step feels satisfying and powerful as Frey speeds up. She’ll naturally parkour over smaller objects too, so forward movement isn’t inhibited by the environment too often. This only becomes more of the case as the game continues, as players can eventually unlock magical abilities like Zip to grapple or swing upwards, Glide to surf across the water, and Float to glide and break Frey’s fall in the air.

Forspoken makes traversal more involved than just pushing forward and holding the circle button. As part of open-world exploration, players can encounter Fountains that will give them abilities like Soar, Shimmy, Rush, and Scale. These give players movement boosts like more jumps or a momentary speed boost if they time button presses correctly. While it’s only a recurring timed button press, it adds some depth to traversal that ensures that the player will pay attention to the game and everything they see in its world.

Frey uses magic to travel across the landscape in Forspoken.
Image used with permission by copyright holder

The only thing holding a player’s movement back is the stamina bar and the number of skills Frey has at her disposal. Even then, that helps pace out explorations and gives players a tangible feeling of progression as it increases throughout the game, making them feel quite strong. At its best, Forspoken is actually a lot like the imaginary AAA Avatar: The Last Airbender game that I’ve always wanted, using multiple element-based abilities to feel powerful as I traversed its large landscapes.

Couple all of that with a satisfying open-world design that ensures that you’ll always gain something useful from whatever you encounter, and Forspoken’s traversal and open-world mechanics become something that other games can learn from.

Give games a chance

Because Forspoken is frontloaded with a focus on its divisive story and dialogue, the gameplay aspects of it aren’t getting the time of day they deserve currently. And as it’s an open-world action-adventure RPG, it’s a pretty big oversight to not consider what the playable aspect of this game does quite well because of a couple of awkward banter exchanges, some of which are optional

Image used with permission by copyright holder

Forspoken should rightfully be criticized for what it does wrong; I spent quite a bit of time laying out my complaints in my review. Still, we should also take the time at what it does well. Games like Sega’s follow-up to Sonic Frontiers could benefit from learning from Forspoken’s traversal and open-world design. Even then, while I did not like Sonic Frontiers, I still gave the game an honest chance to impress me, despite what a one-star score might make you think. I also recognize the insights its shortcomings offer and see some gameplay ideas that Sega could build upon in the future, bolstered by the innovations of games like Forspoken.

Even when games are bad or disappointing, they can usually have something of value to offer. In Forspoken’s case, it’s the fantastic open world that’s being overlooked because it’s buried under lots of divisive story content. Skip all of the cutscenes or use the save file of a friend who has beaten the game if you need to because if you enjoy open-world games, you’ll find Forspoken quite fun. It doesn’t deserve to be reduced to a meme simply because of a few isolated, viral clips showcasing some cringe-inducing quips.

Forspoken is out now on PS5 and PC.

Topics
Tomas Franzese
As a Gaming Staff Writer at Digital Trends, Tomas Franzese reports on and reviews the latest releases and exciting…
New Catly trailer shows what the controversial game actually looks like
A cat sits in a room full of corn in Catly.

After a controversial and confusing reveal at this year's Game Awards, developer SuperAunthenti Co. has released a new two-minute trailer for Catly. The clip gives a much better idea of what the game is, as does new updates to its Steam description.

Catly debuted during The Game Awards with a short teaser trailer filled with highly detailed cats. It seemed harmless enough, but the clip sparked concerns among viewers who suspected it was using generative AI. When Digital Trends asked if AI is being used in Catly, SuperAuthenti Co. told us that it was not sharing any more details until 2025. Later, internet sleuths discovered that the company's co-founder, Kevin Yeung, had started another studio two years ago that was working on a blockchain game with a similar description to Catly. Yesterday, SuperAuthenti Co. broke its silence and confirmed that Catly does not use AI nor blockchain tech.

Read more
Dying Light: The Beast: release date window, trailers, gameplay, and more
A giant zombie getting shot with a grenade in Dying Light: The Beast.

There's no zombie game quite like Dying Light. The series combines first-person action with a fast, fluid, and satisfying parkour system that makes running from zombies just as much fun as drop-kicking them. There are tons of other great first-person games to look forward to, like Doom: The Dark Ages and Metroid Prime 4: Beyond, but the zombie genre doesn't have many upcoming video games on the way. Except for Dying Light: The Beast, that is. This is a new adventure in the Dying Light world, but features a familiar face for fans of the original. Lace up your shoes and make sure to get inside before dark as we run through everything we know about Dying Light: The Beast.

There are dozens of games to look forward to and it can be hard to keep track of them all. Instead, check out our lists of upcoming PS5 games, upcoming Xbox Series X games, upcoming PC games, and upcoming Switch games to stay in the loop.
Release date window

Read more
Steam Replay 2024 is live — here’s how to see yours
The Steam Replay 2024 profile showcase.

It's that time of year again -- time for Steam Replay. Similar to Xbox Year in Review and PlayStation Wrap-Up, Steam Replay 2024 looks back over your gameplay stats for the entire year, showing you what you've played, how long you've played it, and the feats you've accomplished along the way.

As usual, Steam Replay runs through the end of the year, so if you want to view your Replay and unlock the exclusive Steam Replay 2024 badge, you'll need to sign in soon. Thankfully, you can save your Steam Replay to your profile as a featured showcase, as well as share it out with your friends to view throughout the next year.
How to see Steam Replay 2024

Read more