Skip to main content

Is Xbox Game Pass really worth it anymore?

Games on Xbox Game Pass.
Xbox

Xbox Game Pass is changing. On Tuesday night, Microsoft quietly announced that it was retooling its game subscription service. The change would bring new tiers, including one that doesn’t feature “day one” releases, and a price hike to the Ultimate tier. Naturally, fans didn’t take the news well. The decision has already been dissected by players who theorize that the end of Xbox’s subscription service is nigh — or at least that it’s turning into a bum deal.

Are players overreacting over a couple of dollars or is there legitimacy to the doomsaying? It’s likely a bit of both, but there’s no doubt that Xbox Game Pass’ value wanes with the new change. The question is whether or not it’s still a good deal even if it’s a pricier one. That’s where things get complicated. What used to be a no-brainer for all Xbox players now feels like its geared toward a narrower audience. And I know for sure that I’m not the target anymore.

Recommended Videos

Is Xbox Game Pass worth it?

Let’s recap what exactly is changing on Xbox’s service. For starters, Xbox Game Pass for Console is going away for new subscribers. That will more or less be replaced by Xbox Game Pass Standard, a new tier that is missing one key perk: It will not feature “day one” games like Call of Duty: Black Ops 6. Each remaining tier is getting a price hike. Xbox Game Pass PC will go from $10 to $12 per month, while Xbox Game Pass Ultimate will jump from $17 to $20 per month. Those are the tiers players will need to subscribe to in order to get “day one” games.

Those changes may not sound like a lot on paper. What’s another $3 a month if you get a lot of use out of the service currently? It’s an annual rise from $204 to $240 (before taxes), which is about half the cost of one major release. It’s a much bigger jump for those who only use Game Pass on console, which creates a bigger starting investment for new subscribers. The difference between $11 and $20 a month is fairly massive.

A woman holding a remote while looking at an Amazon Fire TV with the Xbox app on it. It's on the Cloud Gaming menu with Fallout 76, Senua's Saga Hellblade 2 and more on it.
Amazon

The thing to keep in mind, though, is that Game Pass’ price has always been suspiciously low. For years, the selling point of the service was that you would immediately get your money’s worth just by playing two exclusives on it. Were you a Console subscriber that checked out Starfield and Redfall last year? Congratulations, your investment paid off. That’s before factoring in the rest of Game Pass’ catalog, which still expands every month with pricey third-party games like Dead Space. You didn’t even have to wonder if you were getting your money’s worth out of it.

Now, with a $240 annual ask, players might have to think twice to determine if it adds up — and the math doesn’t inherently work in Xbox’s favor anymore. In 2023, Xbox put out five major exclusives: Hi-Fi Rush, Minecraft Legends, Redfall, Starfield, and Forza Motorsport. If you bought all of those games, they’d cost $280. You still would have saved $40 by spending $20 a month, but that’s only if you played five games built for entirely different audiences. These tentpole releases have long been Game Pass’ primary hook, and that hook isn’t quite as shiny now.

Yes, there are plenty of other games on the service beyond those few games. Xbox Game Pass still gives players a sizable library of games that’s always adding new and old releases. Whether or not those games are worthwhile, though, can wildly vary from subscriber to subscriber. As someone who stays up to date on a fairly wide range of games, it’s rare that Game Pass adds an old hit I’ve yet to play. Oftentimes, it’s getting hidden indie gems several years after they were released. Anytime I scroll through the service looking for something new to try, I find that there’s not terribly much I’m interested in. Those who benefit the most are the ones who play the least, which creates a sort of catch-22.

Of course, Xbox is changing, which is likely why the price increase is happening at all. With Activision Blizzard and Bethesda now pumping out more work under Microsoft ownership, we can expect a lot more first-party games from Xbox in the future. Barring any last-minute delays, 2024 will bring roughly seven major first-party games. That list includes Call of Duty: Black Ops 6, Indiana Jones and the Great Circle, and Avowed. The extra cash feels proportional to that increase in volume if Microsoft can keep that momentum up.

A squad stands together in Call of Duty: Black Ops 6.
Activision

Reason to be skeptical

Should players trust Microsoft to deliver? There’s good reason to be skeptical. Earlier this year, the company shut down three studios, including Arkane Austin and Tango Gameworks, the team behind the critically acclaimed Hi-Fi Rush. At the time, Xbox leadership admitted that it had bit off more than it could chew when it came to juggling so many studios and their respective projects. There’s fair reason to believe that mismanagement at Xbox could lead to a scaling back of its first-party efforts just as a renewed push begins. This year’s volume of big Game Pass releases may wind up being an anomaly. Xbox needed to prove that its not before overhauling Game Pass, not after.

Whether or not Xbox Game Pass Ultimate is worth $20 a month is going to vary wildly from person to person now. It doesn’t make sense for me anymore and it likely won’t work out for those who only subscribe for those high-value day one releases. It still is a deal for a certain kind of gamer, though. If you’re the kind of person who likes sampling a ton of games, but doesn’t stay up to date on new releases, Game Pass will still likely pay off month after month. The big change is that subscribers didn’t really have to consider any of this previously. It made sense to subscribe on a curious impulse. Now, Xbox has given players a reason to think twice, and that’s not a feature that any subscription service wants.

Giovanni Colantonio
As Digital Trends' Senior Gaming Editor, Giovanni Colantonio oversees all things video games at Digital Trends. As a veteran…
3 Xbox Game Pass games to play this weekend (February 14-16)
Key art for Age of Mythology: Retold.

Not only is it Valentine's Day weekend, but we're also on the verge of Xbox's first major release of the year with Avowed. Those with early access can already start playing it, but the rest of us waiting for it to be added to Game Pass will need to wait a few more days. With that upcoming Xbox Series X game in mind, as well as the holiday being a perfect excuse to recommend a great game for couples, we picked out some gems for you to enjoy this weekend. As always, we made sure to offer a nice diverse selection of genres to give you plenty of options but you can't go wrong downloading any of these games this weekend.
Overcooked! 2
Overcooked 2: Announcement Trailer

You don't need to be in any kind of relationship to enjoy Overcooked! 2, but it is a game you will want to play in co-op. Technically it is a game you could play on your own, but that removes the chaotic energy of trying to coordinate and synergize with your partners in situations designed to be as inefficient as possible. Because the game uses such simple controls and a concept that most people will be able to grasp quickly, this is a fantastic game to introduce new gamers to as well. There are a ton of levels, and going for the high scores on each one is a real test of teamwork, but even just jumping in for a fun party night with Overcooked! 2 is satisfying.

Read more
South of Midnight knows exactly what it wants to be and is better for it
Hazel talks to a catfish in South of Midnight.

If all goes according to plan, Xbox has a big 2025 ahead of it. Obsidian will kick things off with Avowed next week, Doom: The Dark Ages is bound to be a hit, and Ninja Gaiden 4 will give a classic series the revival it deserves. All of that is happening in just the first few months of the year, with heavy hitters like Fable and Gear of War E-Day still to come. The most exciting game in Xbox’s lineup might be its smallest, though: South of Midnight.

The latest game from We Happy Few studio Compulsion Games left a big impression during last month’s Xbox Developer Direct. The action-adventure game takes players to the American deep south, which is brought to life with a striking art style inspired by stop-motion animation. That’s the kind of detail that’s bound to catch eyes, but it left me wondering what it would actually feel like.

Read more
Game exclusivity is dying, and that’s a good thing
Jim Ryan talks about PlayStation on stage at CES 2023.

Up until the current generation of video game consoles, each system was defined primarily by its exclusive games. We may call it the "console wars," but the battles have always been Mario vs. Sonic and Master Chief vs. Nathan Drake rather than Nintendo vs. Sega or PlayStation vs. Xbox. It was the games that drove people to buy one box over the other, and those have always driven a wedge in the gaming community. Few people had access to every console, so we felt the need to justify our choices by idolizing "our" exclusives and downplaying the competition's. For a long time, that tribalism helped console makers build a loyal fanbase to run a successful business on.

Exclusives make less and less sense in our modern era. They have always been anti-consumer to some extent, but now both first and third-party developers are wising up top the fact that the old business model needs to die in order for the industry to survive. We're currently witnessing the death of traditional exclusives and that's not a change you should fear.
Tearing down the walled garden
Exclusive games have always been a manipulative and predatory business practice for players. Those who could only afford to buy one console each generation would miss out on a whole library of games due to that choice. That, or they'd be forced to purchase an expensive piece of hardware to cover all their bases. This approach gave each console a distinct identity from its competitors but at the cost of FOMO and a hostile environment between fanbases. I believe everyone understands that exclusives have never been good for consumers on a basic level despite the segments of the audience that felt the need to crusade against one another on behalf of a major corporation that only cared about their dollars.

Read more