Skip to main content

Nintendo’s Zelda movie needs to be nothing like The Super Mario Bros. Movie

The long-rumored The Legend of Zelda live-action movie is actually happening, with Nintendo confirming that it’s officially in production. It’s a logical move following The Super Mario Bros. Movie, one of the year’s highest-grossing films. Video game adaptations appear to be in fashion more than ever before — seemingly dethroning superhero movies in the process — and it’s undeniably exciting to see more and more of my favorite franchises make their way to the big screen.

But I’d be lying if I said I wasn’t worried.

Recommended Videos

It’s not the talent behind the movies. Writer Derek Connolly did a decent job adapting a video game world into a live-action with Detective Pikachu, director Wes Ball has experience adapting a beloved property into a film with the Maze Runner series, and Avi Arad has worked on some of my favorite superhero movies. What worries me, though, is that the fan service-heavy approach that made The Super Mario Bros. Movie click with me after some initial frustrations isn’t a formula that can be as satisfying if replicated with a The Legend of Zelda movie. It’s an entirely different beast.

More than fan service

The Super Mario Bros. Movie is a film that relies very heavily on fan service and nostalgia. It’s neither a very long movie, nor very deep thematically. It’s a movie that’s easy to pick apart, and many critics did. It’s also a film tailor-made for video game fans like me to turn their brains off and enjoy. I had more fun with The Super Mario Bros. Movie when I was looking at the background for Easter eggs and anticipating what characters, power-ups, or iconic locations it would feature next, rather than critically assessing every small part of it.

Clearly, many other people were able to do that with the movie, leading to a massive box office return. However, with a movie based on The Legend of Zelda, this approach will only get Nintendo so far. The Legend of Zelda is one of Nintendo’s most narrative-focused series, with an intricate timeline full of distinct characters and settings. When I think about a The Legend of Zelda adaptation, I expect something that respects the material like Peter Jackson’s Lord of Rings or early MCU films, not a reference-filled grab bag that I shouldn’t take too seriously.

Mario and Peach walk through a mushroom field in The Super Mario Bros. Movie.
Universal Pictures / Universal Pictures

Considering that the movie will be in live action, it wouldn’t make a lot of sense to mash the series’ varied history into one movie like Nintendo and Illumination did with The Super Mario Bros. Movie. Seeing The King of Red Lions, Skull Kid, and Sidon all together playing the Ocarina, Wind Waker, and Ultrahand to help Link defeat Ganon — or something equally absurd — is the kind of moment that The Super Mario Bros. Movie wouldn’t be above doing. A Zelda movie needs to reject that fan service desire lest it becomes about as memorable as Hyrule Warriors.

Of course, Nintendo has a lot of iconography to pull from. Link, Zelda, and Ganondorf all seem like surefire inclusions in a Legend of Zelda movie, and I wouldn’t be surprised if characters like Navi and Tingle play a significant role in the movie. Seeing all of those adapted to the big screen will create fleeting moments of joy, but I take the lore and narrative of The Legend of Zelda more seriously than I do with the Super Mario Bros. franchise. I imagine many players are in the same boat as me.

I can watch The Super Mario Bros. Movie and not care that it doesn’t perfectly align with the narratives of Super Mario Sunshine or Donkey Kong Country. I’ll have a more challenging time being OK with that approach in a live-action Legend of Zelda adaptation that ignores the precedent of games like Ocarina of Time, Wind Waker, and Breath of the Wild.

Link waving in Wind Waker HD.
Nintendo

In a The Legend of Zelda movie, I’m going to care a lot more about the quality of the writing, acting, and tonal and thematic coherence of the story. Nintendo may go for a straight-up adaptation of a game like Ocarina of Time or Breath of the Wild, but that would feel more uninspired, boring, and not in line with the creativity and innovative spirit that Nintendo is known for. To make a The Legend of Zelda film the best it can be, Ball might need to create wholly original lore and characters that fit within the franchise’s framing, which is a much more daunting task as people will compare it to what’s present in games like Tears of the Kingdom.

I still want some fan service and recognizable iconography, as that’s a big part of what makes most video game adaptations enjoyable, but a live-action adaptation of a franchise like The Legend of Zelda requires a more thematically compelling execution. Hopefully, that’s what we get whenever it hits theaters.

Tomas Franzese
As a Gaming Staff Writer at Digital Trends, Tomas Franzese reports on and reviews the latest releases and exciting…
The Legend of Zelda: Echoes of Wisdom: release date, trailers, gameplay, and more
Key art for The Legend of Zelda: Echoes of Wisdom.

Every new Zelda game feels like an event, and yet Nintendo managed to keep a new mainline entry hidden almost all the way up until its release. The Legend of Zelda: Echoes of Wisdom is not the same size and scale as the 3D entries like Breath of the Wild or Tears of the Kingdom -- it's actually the long-awaited continuation of Zelda's 2D titles. The last game we got in this style was 2019's The Legend of Zelda: Link's Awakening, which was a remake of the 1993 Game Boy title.

The Legend of Zelda: Echoes of Wisdom caught the attention of everyone at the June Nintendo Direct where it was announced for many reasons, chief among them being Zelda taking on the starring role instead of Link. The perspective and style might look familiar, but there's a lot to learn about Zelda: Echoes of Wisdom before you jump back into Hyrule.
Release date
Zelda: Echoes of Wisdom will be released on September 26, 2024.
Platforms

Read more
The Legend of Zelda: Echoes of Wisdom takes the right cues from Tears of the Kingdom
Zelda holds a rock in The Legend of Zelda: Echoes of Wisdom.

The only constant in the Legend of Zelda series is change. From its perspective to its art style, Nintendo takes some surprising risks when it comes to one of its most valuable franchises. That often pays off. The Legend of Zelda: Breath of the Wild, for instance, was a bold open-world reinvention of the classic adventure formula that put an emphasis on flexible gameplay and emergent moments born from creative thinking. That design didn’t just influence its direct sequel, the excellent The Legend of Zelda: Tears of the Kingdom. It’s very much present in The Legend of Zelda: Echoes of Wisdom too.

I’ve been curious about how the first Zelda game to actually star Zelda would work ever since it was revealed. It looked like a return to top-down form, but its item-copying hook suggested that it might be more creatively open-ended than any traditional Zelda game. After playing 90 minutes of it, I can see exactly how Nintendo is fusing old and new to once again reinvent its tried-and-true formula. Echoes of Wisdom plays like a miniature Tears of the Kingdom, at least in terms of how it lets players tackle problems in multiple ways. That makes for a unique puzzle adventure hybrid that I’m already eager to return to.
Summoning echoes
The Legend of Zelda: Echoes of Wisdom begins with mysterious rifts opening up around Hyrule. Princess Zelda is blamed for their appearance and imprisoned. My demo begins in captivity, where she meets a little sidekick named Tri. The Navi-like partner gives Zelda the Tri Rod, an item capable of copying items and letting her freely summon them. I get to test it out right away, cloning an object in my cell and using it as a platform to reach a high-up exit. A stealth sequence ensues that introduces the basics of that echo play.

Read more
The original Super Mario Bros. now has an unofficial level builder
A Super Nintendo Controller on a purple and black background.

Not only is there now an unofficial SNES version of Super Mario Bros. but the hacker behind it has built a way to edit levels in the game, a la Super Mario Maker.

As reported by Time Extension, Infidelity, a ROM hacker who's been behind other NES to SNES ports, including one of the original Metroid, released the beta for both projects over the weekend on the Internet Archive. Super Mario Bros. Maker works on top of Infidelity's SNES project, and is super easy to access. All you have to do is press X when you start a game, and then select one of the blocks that appear at the top of the screen. You can scroll through the options with your controller or an SNES mouse. Once you have the block you want selected, you can place it directly into the level. You can even save the changes or just reload the original level.

Read more