Skip to main content

Zelda: Tears of the Kingdom’s sequel should go full Death Stranding

During my The Legend of Zelda: Tears of the Kingdom playthrough, I couldn’t stop thinking about Death Stranding.

Hideo Kojima’s one-of-a-kind “strand game” sprung to mind every time I crafted an ingenious device that would let me traverse Hyrule more easily. I felt like Sam Porter Bridges laying down ladders and ziplines to cut through the rough landscapes of postapocalyptic America. I kept joking to myself that Tears of the Kingdom is a strand game. The more I see players sharing their creations, though, the more serious I’m becoming about that claim.

Recommended Videos

Tears of the Kingdom and Death Stranding have some similar DNA in terms of how players can get creative to conquer an open world. Zelda goes one step further by introducing an ingenious crafting system, but the experience isn’t too far off. The only thing that’s missing – and it’s crucial – is a social system that links players together. If the Zelda series is going to continue exploring Tears of the Kingdom’s format, it needs to go full Death Stranding.

Link stranding

So, what the heck is a strand game anyways? That genre term was invented by Kojima as a way to describe the unique gameplay of Death Stranding. It’s become a little bit of a running gag since then, as its meaning can be a little … unclear. Kojima says the term speaks to the “concept of connection” in the game. It’s a social experience that links players together and makes them feel like part of one network.

Death Stranding gameplay
Image used with permission by copyright holder

Or at least that’s what fans seem to agree on now. Death Stranding features a unique single-player experience in which structures that players place in their game world will appear in that of other players’. That creates the feeling that all players are working together to navigate the challenges of Death Stranding’s open world, even though they never see one another. It’s an excellent system that can feel oddly emotional. When you see a sprawling highway across America, you’ll know it’s there because players spent their resources to build it, just so the world would be easier to travel for strangers they’d never interact with.

Considering that Tears of the Kingdom has no social features whatsoever, it’s hard to say it’s a true strand game (whatever that means). However, players are interacting with it as if it is one. Following the game’s release, social media lit up as players shared their discoveries with one another. I had played over 90 hours of the game at that point and even I was learning things I never knew, like how to grind on rails by strapping a minecart to a shield. Every time I see an invention like that, it feels like someone is passing their knowledge on to me to better help me explore Hyrule.

While I love that social media has that power, I wish it were in the game proper. I’m left dreaming of a version of Tears of the Kingdom where I could have discovered that minecart shield by finding it in the world, rather than in a Twitter video. I’d love to craft a mech out of Zonai devices and upload it so other players could stumble upon it. That would help fill some of the empty spots on Hyrule’s map and make it feel like the world is always evolving, much like Death Stranding’s American wasteland.

Link rides a boat he made with Fuse in The Legend of Zelda: Tears of the Kingdom.
Image used with permission by copyright holder

Of course, that might create some content moderation headaches for Nintendo considering that people are building phallic robots and Korok torture devices. And I shudder to imagine how the company who still uses friend codes would implement any form of massive online component.

Even so, the creative crafts coming out of the sequel beg to be shared. Players are already treating the adventure like a social experience and no one should miss out on a moment like that just because they aren’t on Twitter. I want to feel connected to other players in the game itself, as if we’re all different reincarnations of Link bonded together. Together, we can unite Hyrule … or at least create some beautiful chaos together.

The Legend of Zelda: Tears of the Kingdom is out now on Nintendo Switch.

Giovanni Colantonio
As Digital Trends' Senior Gaming Editor, Giovanni Colantonio oversees all things video games at Digital Trends. As a veteran…
This beloved feature almost ruined Zelda: Tears of the Kingdom
Link looking shocked holding rice.

“Development is going to be chaos.”

That was the reaction of Takahiro Takayama, lead physics engineer on The Legend of Zelda: Tears of the Kingdom, when he saw the first prototypes for two of the game’s abilities: Ultrahand and Fuse. The seasoned engineer, who led the physics system on The Legend of Zelda: Breath of the Wild, as well, knew that this type of physics system was uncharted territory.

Read more
Baldur’s Gate 3 isn’t getting DLC or a sequel from Larian, and that’s OK
Shadowheart post-launch outfit in Baldur's Gate 3.

Baldur's Gate 3 game director Swen Vincke shocked fans of the Dungeons & Dragons RPG when he revealed that the critically acclaimed game would not get any expansions and that Larian Studios would not go right into making Baldur's Gate 4. Considering how much of a runaway success Baldur's Gate 3 has been, it seemed like that would be the most logical continuation of things. Larian isn't the only studio to leave behind a wildly successful game either; Nintendo has confirmed The Legend of Zelda: Tears of the Kingdom also won't get any expansions.

Those might seem like baffling decisions, both from a business perspective and from the point of view of an eager player who just wants more of a thing they love. But they become a lot more understandable when you learn to view these games as complete works, appreciate the post-launch support that has happened for a game like Baldur's Gate 3, and turn that excitement toward whatever is coming next from these developers.
A complete work
Vincke explained to IGN that Larian had actually started to do some preliminary work on Baldur's Gate 3 DLC but that the constraints of working within D&D 5th edition meant that work "wasn't really coming from the heart" and that the team's passion lied with two other projects Larian wanted to make. As a result, leadership at Larian made the decision not to work on a massive expansion or sequel to Baldur's Gate 3 for the time being, and Vincke claims the studio was "elated" by that decision. Zelda series producer Eiji Aonuma offered a similar sentiment when he revealed Tears of the Kingdom wasn't getting DLC, explaining that "we feel like we have already fully explored and exhausted the gameplay possibilities in this world" and that "the next [Zelda] game will offer a completely new experience."

Read more
2023 set an incredibly high bar for video game sequels
A screenshot from The Story So Far in Marvel's Spider-Man 2.

It's not an overstatements to say that 2023 was one of the best years for video game sequels ever.

Simply looking at The Game Awards 2023’s Game of the Year nominations, all of which are titles from preexisting series, proves that. It’s not just that we received a lot of new video game sequels in 2023; that happens every year. No, what makes the game sequels of 2023 stand out is how many of them impressively build upon what came before. From Marvel’s Spider-Man 2 to Baldur’s Gate 3, these follow-ups all looked at their predecessor, identified the weaker aspects, and directly addressed those issues.

Read more