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Latest by A. Rosenberg

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Why are gamers drooling for the $100 Ouya? Because game developers are, too

Ouya's year-long hype sprint comes to an end on March 28, when the $99 Android-powered console ships to backers. But how did the little box manage to snowball so much hype from gamers, and can it possibly deliver?

Your guide to surviving in Tomb Raider’s brave, new (rebooted) world

Your guide to surviving your first, stumbling steps into the magical and deadly Yamatai Island that lives at the heart of the rebooted Tomb Raider.
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Hands on with Gears of War: Judgment’s surprising epilogue campaign and new Horde-like Survival mode

We take a peek at the newly revealed Aftermath epilogue campaign and class-based, Horde-like Survival mode in Gears of War: Judgment, from Epic Games and People Can Fly.

Digital Blend: Commander Keen and Gearbox Software interviews, Team Meat returns

Welcome to Digital Blend, your one-stop shop for coverage and recommendations of all things relating to mobile gaming, digital marketplaces, and indie titles (for the week ending March 3).

Randy Pitchford explains how constantly breaking Borderlands 2 makes it better

Gearbox's founder chats with us about the the team's positive attitude toward experimentation.

What Microsoft’s next Xbox needs to do to keep up with the PS4

With Sony's PS4 reveal now official, we speculate on what fans can probably expect to hear when the Xbox 360-maker reveals its own next-gen plans.
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Tomb Raider review

Crystal Dynamics delivers a memorable final shot for the current hardware generation with a Tomb Raider reboot that strikes a perfect balance between fan service, accessibility, and best-in-class play.

Digital Blend: PlayStation 4 fallout and D.I.C.E. catch-up

Welcome to Digital Blend, your one-stop shop for coverage and recommendations of all things relating to mobile gaming, digital marketplaces, and indie titles (for the week ending February 24).

Mastering the multiplayer in Crysis 3

We suffer through countless deaths in Crysis 3's multiplayer so you don't have to. Read on for tips, tricks, and strategies for survival in our getting started guide for Crysis 3's online play.

How to slice your way to success in Metal Gear Rising: Revengeance

We offer up a few tips and strategies for getting the most out of your time as Raiden the cyborg ninja in Metal Gear Rising: Revengeance.
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Assassin’s Creed 3: The Tyranny of King Washington DLC Part 1 – The Infamy review

For whatever else about episode one of Assassin’s Creed 3‘s alt-history DLC, The Tyranny of King Washington, there’s something undeniably delightful about gunning for post-colonial America’s “Mad King” George. The first chapter of what will be a three-part story delivers comic book-y good times on the narrative side. If you love what Ubisoft has done […]
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The Art of fear: How Dead Space was built to scare you

Can a video game scare you? We asked Dead Space's Executive Producer Steve Papoutsis.
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Top game developers consider the question of why the D.I.C.E. Summit matters

We chat with Frank O'Connor, Kiki Wolfkill, Randy Pitchford, Amir Rao, and Dave Lebling about the value of the DICE Summit and why it continues to matter.
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Discussing the emergent silliness and enduring excellence of Infocom with founder and gaming legend, Dave Lebling

We chat with 2013 D.I.C.E. Summit Pioneer Award winner Dave Lebling about the history of Infocom and its lasting impact on games development.
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Bastion was a massive success on multiple platforms; its designer explains how

Supergiant Games' Amir Rao sits down with us to chat about the birth of Bastion and developing in this day and age for multiple platforms and interfaces.
Borderlands 2

To 51 and beyond: The unkown challenges of re-building Borderlands 2 for a new level cap

We chat with Gearbox Software founder Randy Pitchford about the challenges of re-building Borderlands 2 from the ground up for its level cap increase.
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Halo 4’s Frank O’Connor and Kiki Wolfkill discuss playing it safe and forging ahead

343 Industries' Frank O'Connor and Kiki Wolfkill discuss Halo 4's development and the careful balance between playing it safe and taking risks.
Defiance

Defiantly transmedia: Syfy’s Mark Stern talks about Defiance and multi-platform worlds

Syfy's Marc Stern talks transmedia and how the world of Defiance is ready to make the multi-platform jump.
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Aliens: Colonial Marines review

Gearbox Software fumbles badly with Aliens: Colonial Marines, an overcooked, underwhelming disaster of a game that disservices that classic sci-fi franchise that inspired it.
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Stepping through the game development looking glass at the 2013 D.I.C.E. Summit

The 2013 D.I.C.E. Summit has concluded and Digital Trends was there to check out all of the talks, take in the awards show, and speak to some of the most talented creative minds in game development.

JJ Abrams and Gabe Newell fight! (On Stage about the divide between gaming and films)

Newell and Abrams made news by announcing their collaboration. But beyond the headline, they discussed the very divide between the film and game industries.

From ‘Diablo’ to ‘Marvel Heroes,’ David Brevik is back to change gaming once again

David Brevik made a huge mark on the gaming industry when he helped to create Diablo. Now he's back with Marvel Heroes, and hopes to do it again.

Internet, prepare to freak out: JJ Abrams’ Bad Robot and Gabe Newell’s Valve are joining forces

During the keynote speech at DICE in Las Vegas, TV and filmmaker extraordinaire JJ Abrams and Valve founder Gabe Newell announced that they will be teaming up to work on both games and films.
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From Kickstarter to burgeoning cult hit, we explore the origins of Kentucky Route Zero

We hat with Cardboard Computer's Jake Elliott about the unconventional approach taken with Kentucky Route Zero and its quirky, magical realist world.
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Antichamber review: An incredible way to laugh in the face of physics

Alexander Bruce's PC-exclusive first-person puzzle game Antichamber is an outstanding effort that boasts unconventionally fresh gameplay and a unique world to explore.

Hitman HD Trilogy review: A bloody look back at the history of Agent 47

Whether or not you're a fan, the Hitman HD Trilogy isn't an essential purchase, but it charts the series' evolution over the past decade.
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Tomb Raider preview: The best killers aren’t born, they’re made

We take a final look at Crystal Dynamics' work on Tomb Raider in advance of the reboot's March 5, 2013 launch.
digital blend antichamber amazes temple run 2 breaks records and black ops drops dlc

Digital Blend: Antichamber amazes, Temple Run 2 breaks records, and Black Ops 2 drops DLC

Welcome to Digital Blend, your one-stop shop for coverage and recommendations of all things relating to mobile gaming, digital marketplaces, and indie titles (for the week ending February 3).
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Preview: SimCity 2013 carries lessons from The Sims to a grander stage

We spend an hour soaking in the beta preview of Maxis Games' 2013 refresh of SimCity.

Digital Blend: The Last of Us demo news, The Cave is explored, and Dreamfall rises

Welcome to Digital Blend, your one-stop shop for coverage and recommendations of all things relating to mobile gaming, digital marketplaces, and indie titles (for the week ending January 27).
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The Cave review: Third time’s not so charming after all

Double Fine's side-scrolling adventure game The Cave delivers some good ideas within a framework that is built on diminishing returns.

Digital Blend: Disney Infinity takes to the sky(landers) and The Cave gets a release date

Welcome to Digital Blend, your one-stop shop for coverage and recommendations of all things relating to mobile gaming, digital marketplaces, and indie titles (for the week ending January 20).

Disney Infinity: The challenges of straddling the line between physical and virtual play

We sit down with Avalanche Studios CEO John Blackburn to chat about the course of Disney Infinity's development and the studio's future plans for the platform.

Borderlands 2 Sir Hammerlock’s Big Game Hunt DLC review: Endgame-ered species

Gearbox Software's latest Borderlands 2 DLC, Sir Hammerlock's Big Game Hunt, caters heavily to endgame play.